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SyRaX has connected.
Brian:
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You just had to dream a little harder
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SyRaX:
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using almost 1 gig now
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Brian:
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So it looks like if everyone can alloc
2gb this map is going to be fine.
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Brian:
|
I may actually start testing what map
elements take more RAM though...
|
Brian:
|
but that is for the future. Do you
remember where we left off?
|
Brian:
|
Very good, and If I'm correct we left
off just at the end, before anyone had a reaction other than the
guy getting a band-aid.
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Cairlo:
|
Found it!
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Brian:
|
He starts to apply the bandage to you
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Garen:
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Thanks.
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SyRaX:
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I do know their names, right?
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Brian:
|
yes, it's been a couple weeks now.
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Brian:
|
Do you do anything in particular in
the wee hours of the morning, or do you await the boss man's
waking?
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Brian:
|
alright, roll toughness, and add 2
from Cairlo helping you.
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* SyRaX rolls: 1d20+5 => 17 + 5 = 22
Brian:
|
ohh hey, you move to daily bleeding.
The wound is healing fast.
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Brian:
|
It's only about an hour before Parthil
shows up.
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Parthil:
|
In the name of...
|
|
Parthil:
|
What is this?
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Garen:
|
We were ambushed at night by these ...
undead.
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Parthil:
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What? The undead?
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Parthil:
|
Where did you get these bodies?
|
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Garen:
|
Hm? You mean these things here?
*points towards zombie corpses* Those were the undead.
|
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Garen:
|
*shows wounded arms*
|
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Garen:
|
That's what they did to me, damn
bastards.
|
|
Parthil:
|
You're saying you really saw the dead
come to life?
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|
Garen:
|
Well, I didn't exactly see them come
to life ... but at night these things attacked us.
|
|
Parthil:
|
And if I speak to the priest about
this? What will he have to say?
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Garen:
|
Pardon?
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Cairlo:
|
I saw it too, you've got to belive him!
|
|
Parthil:
|
I don't belive in wives tales. Did you
find them in the river?
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SyRaX:
|
(believe has an e in it btw)
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Garen:
|
These things were alive and they did
attack us. Ask us a million questions and we will still give the
same answer.
|
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Parthil:
|
I won't be asking any more. We need to
take the deceased to town for a proper burial, and your priest can
ask whatever questions he or she desires.
|
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Parthil:
|
Eat your breakfast boys, this is going
to be a long day.
|
Brian:
|
The four of you are assembled with
stretchers to carry the dead back. Kent suggested covering them
with a blanket, but nobody volunteered to spend the next four
months sleeping under a dead man's shroud.
|
Brian:
|
And unless you do something odd, you
return to town.
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Brian:
|
It's only a short way towards the
church before a crowd gathers to see what you're dragging in, and
Mayrn comes forth
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Father Maryn:
|
What... what happened?
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Garen:
|
Father Maryn, good that you're here.
We ... we were attacked by living corpses at night. And now we are
seeking a proper burial for them. *mumbles* Maybe that'll make
sure they don't stand up again ...
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Parthil:
|
I found my workers with dead bodies
outside the cabin. They claim to have seen the living dead.
|
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Father Maryn:
|
I know Garen well; I would like to
speak with him in private.
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Father Maryn:
|
The rest of you, take the dead to the
graveyard and I will hold a funeral at nightfall.
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Brian:
|
Maryn ushers you back into the church.
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Brian:
|
I'm assuming you follow?
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Father Maryn:
|
Garen, I was hoping you would be an
example out there...
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Garen:
|
What do you mean? Do you also not
believe me?!
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Father Maryn:
|
It is exceedingly rare for the dead to
rise. Only the church of Nerul even has that power, and they don't
even have a church here.
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SyRaX:
|
do I know (stories) of necromancers?
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Brian:
|
Remember, arcane magic doesn't even
exist.
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SyRaX:
|
do I know anything related to living
corpses / undead / zombies?
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Brian:
|
Nothing at all, besides the very
occasional tall tale.
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Brian:
|
people know what "undead" refers to,
but few think it's real.
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SyRaX:
|
was there any particular description
of these "things" you gave me last time?
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SyRaX:
|
or did I just make an assumption?
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Brian:
|
I'll tell you now, they were
definitely zombies
|
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Garen:
|
Look, I have no idea what causes the
dead to rise. And before yesterday I would've laughed at anyone
who told me they saw or even fought living dead. But I can tell
you with absolute certainty that what I saw and fought were
undead. If you believe me or not is up to me, I can't change it.
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|
Father Maryn:
|
You wanna know what the worst part is?
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|
Father Maryn:
|
I believe you.
|
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Garen:
|
Yes, it's a scary thought that more
dead could rise anytime, if they did it once ...
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Father Maryn:
|
The dead don't just rise for no
reason. It doesn't work like that.
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Father Maryn:
|
Someone has to do that horrible act.
|
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Father Maryn:
|
I assume you've never heard how they
raise a corpse?
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Garen:
|
I've only heard the usual scary tales
you tell children.
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Father Maryn:
|
Someone has to rend a soul back from
the afterlife, and force it back into an incomplete shell. There's
people in there.
|
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Father Maryn:
|
That's why even the Nerulians don't do
that.
|
|
Father Maryn:
|
*pauses* I'd offer to let you stick
around and pray here, but I realize you're not of the faith.
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SyRaX:
|
Parthin or whatever his name is is the
guy in charge right?
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SyRaX:
|
like, the next best dude
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Brian:
|
When the knight isn't there, yes
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Garen:
|
Thank you for the offer, but I have to
agree. *pauses* I think ... I think I'll just take this day off,
if Parthin allows it. If you find out anything more about these
undead, I'd like to know. I'll do the same for you.
|
|
Father Maryn:
|
Very well. You want to talk to him or
want me to?
|
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Father Maryn:
|
I can always say you're spiritually
unfit or something *winks*
|
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Garen:
|
I think it's best if you talk to him,
you're someone he will definitely trust.
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Father Maryn:
|
You got it. I'm going to prep for the
funeral first, but feel free to run off.
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Father Maryn:
|
I got a hunch he's not looking for you
right now.
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SyRaX:
|
he is so damn cool
|
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Garen:
|
Alright. See you later! *walks off*
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Brian:
|
alright, ball's in your court. Where
to?
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SyRaX:
|
what're my options besides going home
to relax and sleep?
|
Brian:
|
Depends on what your objective is. You
may just want to nap off your wounds for all I know.
|
SyRaX:
|
I mean, it's not like I'm hiding
anything and need to make sure that the other guys tell the same
story as me
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SyRaX:
|
I also won't go back to the sawmill
today
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SyRaX:
|
and idk what to do else
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SyRaX:
|
So I guess, go back home and lick my
wounds it is
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Brian:
|
somewhere in the wee hours of the
morning, you hear a knock on your door.
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Garen:
|
*while still lying down* Yes?
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Brian:
|
Your parents stir.
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SyRaX:
|
what does "stir" mean in this context?
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Old Bard:
|
*trying to sound different, but you
can still tell* Is this the apothicary? My sister grows ill...
|
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Garen:
|
*gestures towards parents* I'll see
what this man is up to. *walks towards door*
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Garen:
|
Yes?
|
Brian:
|
did you open or crack the door?
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SyRaX:
|
Only open a small ... crack? lid?
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Brian:
|
It's him alright, and he gives you a
gesture to come outside.
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Old Bard:
|
I'm so sorry to disturb you in the
night like this...
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Garen:
|
It's alright. *slips out the door and
closes it*
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Old Bard:
|
*whispers* What happened?
|
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Garen:
|
*whispers* We were attacked by undead
at night.
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Old Bard:
|
*whispers* do you know why?
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Garen:
|
*whispers* Nope, not a clue. Talked to
Father Maryn about it and he didn't know much either.
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Old Bard:
|
*whispers* Ok, I want you to meet up
with me the moment you leave in the morning. I'll be in the shed
again.
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Garen:
|
*whispers* Alright.
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Brian:
|
he nods, and takes his leave
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Garen:
|
*goes inside again*
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Garen:
|
*to parents* Nothing important, don't
worry.
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Garen:
|
*lies down on bed again*
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Brian:
|
You lie in bed for but a moment,
before you hear a cry from outside.
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Old Bard:
|
By the...help!!!
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SyRaX:
|
do I have my sword with me?
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Brian:
|
It's at your bedside.
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Brian:
|
You're at init 5, start of combat.
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Brian:
|
I will allow you to go first
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SyRaX:
|
I guess I don't have my armour on?
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SyRaX:
|
do you have the same don rules as dnd?
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Brian:
|
I promise at some point in this
campaign you will get to fight a battle properly
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SyRaX:
|
and their rules were 5mins to don,
right?
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SyRaX:
|
never used that yet
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Brian:
|
yeah, about 5 minutes
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SyRaX:
|
so like a bajillion rounds
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SyRaX:
|
equipping sword was 4 init and moving
also?
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SyRaX:
|
by the way, how do you handle move
actions out of vision?
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SyRaX:
|
like, I can only view inside my house,
can I still go to somewhere specific outside?
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Brian:
|
I mean, you can walk to places you
can't see at the start of the walk, that's fine
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SyRaX:
|
and move was 30+5xspd?
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SyRaX:
|
damn, I see the bard, that's a bit
metagame-y
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SyRaX:
|
can I make a perception check to know
where the sound came from?
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Brian:
|
you could here him calling form
outside, and that spot is in LOS of the doorframe
|
Brian:
|
and directly ahead once you step
outside
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SyRaX:
|
so I grab my sword
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SyRaX:
|
do I see anything yet?
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Garen:
|
What's going on?
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Brian:
|
you see one zombie
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SyRaX:
|
wait, I still add my wis/int to init
right?
|
Brian:
|
your starting init, yes
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SyRaX:
|
then it's init 3 xd
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Brian:
|
zombies also end at three
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SyRaX:
|
oh btw could you add a lunge attack
similar to the charge attack you wanted to add ages ago?
|
Brian:
|
I should do that. Need to get that
backlog written of features to add again
|
Brian:
|
ok, the old bard's turn
|
Brian:
|
he backs off for four, then summons
something
|
Brian:
|
wait no, arcane magic doesn't exist,
jk jk
|
Brian:
|
he is actually just going to hold his
init
|
Brian:
|
a third zombie approaches
|
Brian:
|
now speed contest with the other two
|
* Brian rolls: 1d20-3 => 15 - 3 = 12
* SyRaX rolls: 1d20+1 => 8 + 1 = 9
Brian:
|
they both move forward and strike
|
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 7 - 3 = 4
SyRaX:
|
btw does anything magical like ioun
stones and the ogre strength gauntlets exist in this setting?
|
Brian:
|
Some magic items exist, but they are
pretty rare.
|
SyRaX:
|
I assume they aren't a shop item
anymore then?
|
Brian:
|
not in a small village like this.
Might be different in Shavorne...
|
SyRaX:
|
may I just say that that's awfully
close to a PoE character's name and I assume by chance?
|
* SyRaX rolls: 1d20+3 => 12 + 3 = 15
* SyRaX rolls: 1d20+3 => 12 + 3 = 15
Brian:
|
your sword slashes deep, loosinging
the structure of this...thing.
|
Brian:
|
cool, top of round then
|
Brian:
|
bard is gonna use a prayer
|
SyRaX:
|
I should do that too
|
Brian:
|
he casts divine shield on you, and now
you have +4 to WAC by the might of Torg
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Garen:
|
Thanks!
|
|
Old Bard:
|
Don't mention it.
|
Brian:
|
the other zombie takes a double
shamble action, and now it's your turn.
|
* SyRaX rolls: 1d20+3 => 5 + 3 = 8
* SyRaX rolls: 1d20+3 => 6 + 3 = 9
* SyRaX rolls: 1d20+4 => 14 + 4 = 18
* SyRaX rolls: 1d20+3 => 17 + 3 = 20
SyRaX:
|
if 11 dies after the first then I
switch to 20
|
Brian:
|
it took both swings
|
Brian:
|
the other zombie takes a swipe
|
* Brian rolls: 1d20-3 => 15 - 3 = 12
Brian:
|
does that hit you right now?
|
* Brian rolls: 1d20-2 => 3 - 2 = 1
SyRaX:
|
I have bad news for you, buddy
|
Brian:
|
then back to top of the round.
|
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Old Bard:
|
Don't have another blade, do you?
|
|
Garen:
|
Nope, sorry.
|
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Old Bard:
|
Then I can't help much here
|
|
Garen:
|
Just let me take care of these things.
|
Brian:
|
he just moves this turn
|
|
zombie 21:
|
*shambling intestifies*
|
* Brian rolls: 1d20-3 => 3 - 3 = 0
Brian:
|
speed roll off with the other zombie
|
* Brian rolls: 1d20-3 => 15 - 3 = 12
* SyRaX rolls: 1d20+1 => 4 + 1 = 5
* Brian rolls: 1d20-3 => 4 - 3 = 1
* SyRaX rolls: 1d20+3 => 18 + 3 = 21
* SyRaX rolls: 1d20+3 => 13 + 3 = 16
Brian:
|
at the end of the round, another
villager shows up and calls out to you
|
|
Human 32:
|
The monsters are swarming the temple!
you have to stop them!
|
|
Garen:
|
I'm trying!
|
Brian:
|
at end of round, zombies will now roll
to try and break in the door
|
* Brian rolls: 1d20 => 2
SyRaX:
|
do I see that from here?
|
Brian:
|
nope, this is meta info for increase
suspense
|
SyRaX:
|
AHHH I'M UNDER SO MUCH PRESSURE
|
Brian:
|
The old bard just backs off more
|
* SyRaX rolls: 1d20+3 => 19 + 3 = 22
* SyRaX rolls: 1d20+3 => 8 + 3 = 11
* SyRaX rolls: 1d20+3 => 10 + 3 = 13
* SyRaX rolls: 1d20+3 => 11 + 3 = 14
Brian:
|
it's down to one leg, but it stands
|
Brian:
|
and they both double attack
|
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 6 - 3 = 3
SyRaX:
|
oh wait, I couldn't actually attack
twice
|
* Brian rolls: 1d20 => 15
Brian:
|
and the door holds
|
Brian:
|
The bard is now suspending his init
until further notice
|
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 3 - 3 = 0
Brian:
|
now your turn at -1
|
SyRaX:
|
I'll move towards the temple
|
|
Garen:
|
Follow me!
|
Brian:
|
that provokes, but they don't have init
|
Brian:
|
the bard is right on your heels
|
|
Garen:
|
That doesn't look good.
|
SyRaX:
|
shouting is a free action?
|
|
Garen:
|
Hey you dummies! I'm over here, come
and get me!
|
SyRaX:
|
do some of them turn around?
|
Brian:
|
Suprisingly, they actually look at you.
|
Brian:
|
but two stay pounding the door
|
|
Garen:
|
Maybe this wasn't such a good idea
after all
|
|
zombie 8:
|
Destroy the defiler!
|
SyRaX:
|
would I know of any house that has one
or more weapons in it?
|
|
Garen:
|
Did that thing just ... talk?
|
Brian:
|
most of them have a bow at least
|
|
Old Bard:
|
yeah, I think it did.
|
|
Garen:
|
*turns to bard* Get yourself a bow in
one of the houses, quickly!
|
Brian:
|
it's your turn though
|
SyRaX:
|
btw do you intend to hurt multibuffers
by making the drain instant or would it be okay to do that only
when the effect wears out?
|
Brian:
|
multibuffers can suck it
|
SyRaX:
|
but the buff is affected by the
initial numbers, right?
|
SyRaX:
|
okay, I'll suck it then
|
SyRaX:
|
I'll use RF (righteous fury)
|
Brian:
|
but if the stat goes down between
prayers, they are differnt buffs for each
|
Brian:
|
you hear shouting as he literally
breaks into the nearest house.
|
SyRaX:
|
they'll understand
|
Brian:
|
your turn at 9. You also observe the
villager is cowering behind you.
|
|
Garen:
|
*to villager* Get into that building
over there!
|
SyRaX:
|
I make a step towards the zombies
|
* SyRaX rolls: 1d20+9 => 5 + 9 = 14
* SyRaX rolls: 1d20+9 => 18 + 9 = 27
* SyRaX rolls: 1d20+9 => 2 + 9 = 11
* SyRaX rolls: 1d20+9 => 12 + 9 = 21
Brian:
|
but tragically, one wound was for zero
|
Brian:
|
the zombs, meanwhle, have a grand old
time
|
* Brian rolls: 1d20 => 10
* Brian rolls: 1d20 => 6
* Brian rolls: 1d20-3 => 13 - 3 = 10
* Brian rolls: 1d20-3 => 6 - 3 = 3
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 18 - 3 = 15
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-2 => 6 - 2 = 4
Brian:
|
one's going to proc an attack of
opportunity, if you want to spend the init to take it
|
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-2 => 4 - 2 = 2
Brian:
|
well no dice anyhow
|
SyRaX:
|
is the villager getting his shit
together?
|
Brian:
|
and luckily, running is something this
fat guy seems to understand
|
SyRaX:
|
wounds for zero are not cancelling RF,
right? just making sure
|
Brian:
|
it's still up, as long as you keep
wounding for at least 0
|
SyRaX:
|
sometimes my memory serves me well
|
SyRaX:
|
you know, I'd really like my armour now
|
SyRaX:
|
I'd be literally invincible unless you
soft explode
|
* Brian rolls: 1d20-3 => 6 - 3 = 3
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 5 - 3 = 2
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 9 - 3 = 6
SyRaX:
|
but alas, the dice make me invincible
nonetheless
|
Brian:
|
Zombies were so much better under the
old rules when they were stupid tough meat sponges
|
Brian:
|
your turn with a resounding 0
|
* Brian rolls: 1d20 => 2
* Brian rolls: 1d20 => 13
SyRaX:
|
I hit on Mr. 8 again
|
SyRaX:
|
in a non-sexual way
|
* SyRaX rolls: 1d20+9 => 4 + 9 = 13
* SyRaX rolls: 1d20+9 => 12 + 9 = 21
SyRaX:
|
this will take a while
|
Brian:
|
that's the whole point
|
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 18 - 3 = 15
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 15 - 3 = 12
SyRaX:
|
tfw there are more than 8 melee
enemies so you can't be hit by all at once 8) pro strats
|
* Brian rolls: 1d20-2 => 9 - 2 = 7
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d6-1 => 5 - 1 = 4
SyRaX:
|
and the guy needs to make a test of
faith
|
* Brian rolls: 1d20+3 => 18 + 3 = 21
SyRaX:
|
that's what I'm taling about
|
* SyRaX rolls: 1d4 => 1
Brian:
|
and you're bleeding by round
|
* Brian rolls: 1d20 => 16
* Brian rolls: 1d20 => 19
SyRaX:
|
bleed is toughness check dc20?
|
* SyRaX rolls: 1d20+3 => 2 + 3 = 5
* SyRaX rolls: 1d4 => 2
* SyRaX rolls: 1d20+9 => 8 + 9 = 17
* SyRaX rolls: 1d20+7 => 20 + 7 = 27
* SyRaX rolls: 1d6-1 => 4 - 1 = 3
SyRaX:
|
I think we need to cleave now
|
SyRaX:
|
wait, it doesn't just transfer the
damage? meh :/
|
Brian:
|
ok, free action to attack the next guy
with -2 to each
|
Brian:
|
and you actually could have been doing
this with every zombie kill because of how zombs work
|
SyRaX:
|
oh, zombies don't have the stand up
test but just go down when they hit 0 in all phys categories?
|
* SyRaX rolls: 1d20+7 => 20 + 7 = 27
Brian:
|
they go down at 0 toughness, and all
wounds go to
|
* SyRaX rolls: 1d6-1 => 5 - 1 = 4
SyRaX:
|
is the new rule out yet?
|
Brian:
|
no, and it wouldn't help with undead
anyway
|
* SyRaX rolls: 1d20+5 => 17 + 5 = 22
SyRaX:
|
wound for 22 on Mr. 20
|
Brian:
|
you wish. A wound for 11.
|
SyRaX:
|
well, I didn't know they had a WAC for
11 but thanks for telling me
|
Brian:
|
do you beat 3 init now?
|
SyRaX:
|
I only attacked once before, right?
|
Brian:
|
in that last turn yes
|
Brian:
|
alright then, you get another turn
|
* SyRaX rolls: 1d20+9 => 7 + 9 = 16
* SyRaX rolls: 1d20+7 => 7 + 7 = 14
Brian:
|
I'll switch places with the one I
thought you were hitting
|
Brian:
|
alright, zombie time
|
* SyRaX rolls: 1d20+3 => 6 + 3 = 9
* SyRaX rolls: 1d4 => 4
SyRaX:
|
bleeding checks are really tough
|
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 15 - 3 = 12
* Brian rolls: 1d20-3 => 2 - 3 = -1
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 10 - 3 = 7
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 1d6-1 => 4 - 1 = 3
Brian:
|
alright, maybe these guys can be a
threat after all...
|
* Brian rolls: 1d20-2 => 16 - 2 = 14
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d20-2 => 13 - 2 = 11
* Brian rolls: 1d20-2 => 12 - 2 = 10
* Brian rolls: 1d20 => 11
* Brian rolls: 1d20 => 19
Brian:
|
and the door holds
|
* SyRaX rolls: 1d20+2 => 17 + 2 = 19
* SyRaX rolls: 1d4 => 2
* SyRaX rolls: 1d20+9 => 17 + 9 = 26
* SyRaX rolls: 1d20+7 => 9 + 7 = 16
SyRaX:
|
will be a tiny bit risky, but let's do
it
|
SyRaX:
|
wait, why is 3 dead now
|
SyRaX:
|
and why did you even change positions
|
Brian:
|
I was doing the damage on 3, so it was
faster to swap tokens
|
* SyRaX rolls: 1d20+9 => 15 + 9 = 24
* SyRaX rolls: 1d20+5 => 17 + 5 = 22
SyRaX:
|
thats a nice wound
|
Brian:
|
ok, zombies round?
|
Brian:
|
Assuming your init never falls below 3
it's just going to be hand off now
|
* Brian rolls: 1d20 => 9
* Brian rolls: 1d20 => 18
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 17 - 3 = 14
SyRaX:
|
only the -3 are attacking me?
|
* Brian rolls: 1d20-2 => 5 - 2 = 3
* SyRaX rolls: 1d20+2 => 6 + 2 = 8
* SyRaX rolls: 1d4 => 2
Brian:
|
just one zombie bite can make all the
difference...
|
* SyRaX rolls: 1d20+9 => 18 + 9 = 27
* SyRaX rolls: 1d20+9 => 8 + 9 = 17
* SyRaX rolls: 1d20+7 => 6 + 7 = 13
* SyRaX rolls: 1d20+7 => 2 + 7 = 9
SyRaX:
|
does 9 wound? very important
|
SyRaX:
|
maybe you're not feeling like it, who
knows
|
Brian:
|
in this version of the rules it's free
for undead fighting
|
* SyRaX rolls: 1d20+7 => 11 + 7 = 18
* SyRaX rolls: 1d20+5 => 10 + 5 = 15
* Brian rolls: 1d20 => 5
* Brian rolls: 1d20 => 4
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d6-1 => 3 - 1 = 2
Brian:
|
that's a 20 to wound on ya
|
SyRaX:
|
two explosions downward, don't forget
|
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 1d6-1 => 1 - 1 = 0
SyRaX:
|
ToF for the bard again
|
* Brian rolls: 1d20+3 => 14 + 3 = 17
* SyRaX rolls: 1d4 => 4
Brian:
|
I'm cringing for ya
|
SyRaX:
|
it's so weird to read that after
you've grown up with the new meaning of cringe
|
Brian:
|
then zombs get a double round
|
* Brian rolls: 1d20-3 => 15 - 3 = 12
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 15 - 3 = 12
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d20-2 => 9 - 2 = 7
* Brian rolls: 1d20+3 => 7 + 3 = 10
* SyRaX rolls: 1d4 => 3
Brian:
|
but the might of Torg just holds
|
* Brian rolls: 1d20 => 12
* Brian rolls: 1d20 => 5
* SyRaX rolls: 1d20 => 4
* SyRaX rolls: 1d4 => 2
SyRaX:
|
nothing to see here
|
SyRaX:
|
just a man bleeding out
|
* SyRaX rolls: 1d20+8 => 13 + 8 = 21
Brian:
|
The bard shows up again at this point.
|
* SyRaX rolls: 1d20+7 => 6 + 7 = 13
|
zombie 4:
|
DEFILER!!!
|
|
Garen:
|
WHAT DO YOU WANT FROM ME?!
|
|
Old Bard:
|
Unhand my friend!
|
SyRaX:
|
but that'd probably be too smart for
Garen
|
SyRaX:
|
like, the defiling thing probably
means that we are building the sawmill on some holy place,
probably on that of this undead church thingy
|
Brian:
|
so, who's turn is it anyway?
|
Brian:
|
so are the zombies
|
SyRaX:
|
is the bard at 5 or?
|
Brian:
|
ohh, so you went down to 2, right?
|
Brian:
|
Bard starts next round
|
SyRaX:
|
sometime in the past I took speed
damage
|
SyRaX:
|
and I'm not sure, if I accounted for
it perfectly all the time
|
Brian:
|
so in your last turn, did your init go
up or down?
|
SyRaX:
|
up +1 and before that it might've been
1
|
Brian:
|
ok, so then that was end of round, and
now we are on start
|
Brian:
|
with the bard having top init
|
* Brian rolls: 1d20+4 => 8 + 4 = 12
* Brian rolls: 1d20+1 => 10 + 1 = 11
Brian:
|
he wounds for zero, being super useful
|
* Brian rolls: 1d20 => 10
* Brian rolls: 1d20 => 18
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 10 - 3 = 7
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 6 - 3 = 3
* Brian rolls: 1d20-3 => 13 - 3 = 10
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d6-1 => 2 - 1 = 1
* Brian rolls: 1d20+3 => 12 + 3 = 15
* SyRaX rolls: 1d4 => 1
Brian:
|
Torg's might stands
|
SyRaX:
|
I feel as week as a baby now
|
Brian:
|
parts of your muscles are actually
dangling a little. You disgust yourself to look at, only some mold
away from the beasts you fight.
|
Brian:
|
but it's your turn.
|
SyRaX:
|
can I even hold a Greatsword with 9
STR?
|
Brian:
|
I'll say you are starting to
half-blade it
|
Brian:
|
Put one hand (or both) on the blade,
and help yourself swing. It's not as stupid a tactic as it first
sounds.
|
Brian:
|
but your you, it's just a last ditch
effort as you try to ignore the pain.
|
* SyRaX rolls: 1d20 => 18
* SyRaX rolls: 1d4 => 4
* SyRaX rolls: 1d20+8 => 7 + 8 = 15
* SyRaX rolls: 1d20+4 => 15 + 4 = 19
Brian:
|
it's legs fall off, but one arm is
still going
|
* Brian rolls: 1d20 => 3
* Brian rolls: 1d20 => 12
Brian:
|
the bard rushes in, and tries to heal
you
|
* Brian rolls: 1d20+3 => 13 + 3 = 16
Brian:
|
what's your empathy bonus?
|
Brian:
|
ok, you heal no points, but you stop
bleeding
|
* SyRaX rolls: 1d20+8 => 13 + 8 = 21
* SyRaX rolls: 1d20+4 => 10 + 4 = 14
* SyRaX rolls: 1d20+6 => 6 + 6 = 12
* SyRaX rolls: 1d20+2 => 13 + 2 = 15
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 3 - 3 = 0
SyRaX:
|
I'm so lucky I didn't lose my RF
|
* Brian rolls: 1d20-2 => 2 - 2 = 0
SyRaX:
|
better luck next time
|
Brian:
|
well, that's top of the round, and
it's time for bard to bard
|
* Brian rolls: 1d20+3 => 4 + 3 = 7
* Brian rolls: 1d20+1 => 8 + 1 = 9
Brian:
|
and fails to wound
|
* Brian rolls: 1d20 => 19
* Brian rolls: 1d20 => 8
* SyRaX rolls: 1d20+8 => 10 + 8 = 18
* SyRaX rolls: 1d20+4 => 15 + 4 = 19
* Brian rolls: 1d20-3 => 5 - 3 = 2
* Brian rolls: 1d20-3 => 11 - 3 = 8
Brian:
|
the bard shoots again
|
* Brian rolls: 1d20+3 => 11 + 3 = 14
* Brian rolls: 1d20+1 => 3 + 1 = 4
* Brian rolls: 1d20 => 16
* Brian rolls: 1d20 => 1
SyRaX:
|
I'm having flashbacks from last
campaign
|
* SyRaX rolls: 1d20+8 => 11 + 8 = 19
* SyRaX rolls: 1d20+4 => 18 + 4 = 22
Brian:
|
and cleave into the final one
|
Brian:
|
zombie 9 makes a last chance
|
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 2 - 3 = -1
* Brian rolls: 1d20-2 => 17 - 2 = 15
* SyRaX rolls: 1d4 => 4
* Brian rolls: 1d20+3 => 3 + 3 = 6
SyRaX:
|
now I'm basically also a zombie
|
Brian:
|
I'll just add that bleeding tag back
to your character sheet...
|
SyRaX:
|
especially, if my RF wears off
|
SyRaX:
|
then we can call it a day
|
Brian:
|
and you either have to leave Maryn to
his own devices, or fight three more bastards in front of the door
|
SyRaX:
|
do I know some place where I can find
bandages?
|
|
Old Bard:
|
There's too many, we have to run!
|
Brian:
|
you have some in your pack
|
|
Garen:
|
Keep. Going. Coward. Don't.
Disappoint. Kord.
|
|
Garen:
|
*heavy breathing*
|
SyRaX:
|
my pack that's lying at home?
|
Brian:
|
the bard saves his turn
|
* SyRaX rolls: 1d20-1 => 6 - 1 = 5
* SyRaX rolls: 1d4 => 3
Brian:
|
you need to roll to stay up
|
Brian:
|
well, what's your total damage now?
|
Brian:
|
we'll ignore the previous ones
|
Brian:
|
ok, DC 31 disc+pass check
|
* SyRaX rolls: 1d20+5 => 20 + 5 = 25
* SyRaX rolls: 1d6-1 => 3 - 1 = 2
Brian:
|
HE COULD GO ALL THE
|
SyRaX:
|
that would've been amazing
|
Brian:
|
some things are just not meant to be...
|
Brian:
|
alright, want to sit and watch as some
NPC battles happen?
|
SyRaX:
|
btw why is a hunter's village full of
people not wanting to shoot stuff from far away?
|
Brian:
|
there is a reason, namely that other
zombies are causing trouble in other places
|
Brian:
|
You probably should have had a hunter
or two providing supporting fire.
|
* Brian rolls: 1d20+3 => 9 + 3 = 12
* Brian rolls: 1d20-3 => 11 - 3 = 8
Brian:
|
bard fails to wound zombie
|
SyRaX:
|
btw are there OoC bleed rolls?
|
Brian:
|
you are in a bad state right now
|
* SyRaX rolls: 1d4 => 3
SyRaX:
|
but I can make anti-bleed rolls too?
|
* Brian rolls: 1d20 => 13
* Brian rolls: 1d20 => 6
* SyRaX rolls: 1d20-1 => 19 - 1 = 18
Brian:
|
at this point, you need to hope Maryn
pulls out a can of awesome, or you explode up before running out
of toughness
|
* Brian rolls: 1d20+3 => 12 + 3 = 15
* Brian rolls: 1d20+1 => 3 + 1 = 4
* Brian rolls: 1d20+3 => 17 + 3 = 20
* Brian rolls: 1d20+1 => 10 + 1 = 11
SyRaX:
|
that'll take a while from just
bleeding out
|
* Brian rolls: 1d20-3 => 1 - 3 = -2
SyRaX:
|
just remind me whenever I have to do a
bleeding roll
|
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 5 - 1 = 4
Brian:
|
fyi -16 to hit by that zombie
|
* Brian rolls: 1d20 => 9
* Brian rolls: 1d20 => 16
* SyRaX rolls: 1d20-1 => 18 - 1 = 17
* SyRaX rolls: 1d4 => 2
* Brian rolls: 1d20+3 => 6 + 3 = 9
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20+3 => 19 + 3 = 22
* Brian rolls: 1d20+1 => 7 + 1 = 8
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-2 => 4 - 2 = 2
* Brian rolls: 1d20 => 14
* Brian rolls: 1d20 => 9
* SyRaX rolls: 1d20-1 => 7 - 1 = 6
* SyRaX rolls: 1d4 => 2
* Brian rolls: 1d20+3 => 2 + 3 = 5
* Brian rolls: 1d20 => 9
* Brian rolls: 1d20 => 5
* SyRaX rolls: 1d20-1 => 7 - 1 = 6
* SyRaX rolls: 1d4 => 1
* Brian rolls: 1d20+3 => 19 + 3 = 22
* Brian rolls: 1d20+1 => 18 + 1 = 19
* Brian rolls: 1d20 => 10
* Brian rolls: 1d20 => 10
* SyRaX rolls: 1d20-1 => 9 - 1 = 8
* SyRaX rolls: 1d4 => 1
* Brian rolls: 1d20-3 => 6 - 3 = 3
Brian:
|
hmm, ok, need to fix dash rules
|
* Brian rolls: 1d20 => 5
* Brian rolls: 1d20 => 11
* SyRaX rolls: 1d20-1 => 17 - 1 = 16
* SyRaX rolls: 1d4 => 1
* Brian rolls: 1d20 => 8
* Brian rolls: 1d20 => 20
Brian:
|
The door goes down
|
Brian:
|
ok, bleed again, but add +5 from the
bard aiding you.
|
Brian:
|
turns out he had bandages
|
* SyRaX rolls: 1d20+4 => 19 + 4 = 23
|
Old Bard:
|
It's alright, I'll get you out of
here...
|
* Brian rolls: 1d20+3 => 5 + 3 = 8
* Brian rolls: 1d20+1 => 9 + 1 = 10
* Brian rolls: 1d20+3 => 18 + 3 = 21
* Brian rolls: 1d20+1 => 18 + 1 = 19
Brian:
|
alright, he exactly kills the zombie,
and begins to drag you to safety
|
Brian:
|
so roll the same bleeding check for
the next hour, and you may re-attempt the check to stand as a
check to wake up
|
* SyRaX rolls: 1d20+4 => 5 + 4 = 9
* SyRaX rolls: 1d20+5 => 18 + 5 = 23
SyRaX:
|
stand up check is still dc = dmg?
|
SyRaX:
|
well that'll be fun with 37 dmg
|
Brian:
|
you might be skipping a few days
here...
|
SyRaX:
|
but to be fair, I should've been
unconscious way earlier
|
Brian:
|
but first let's see how bad your
wounds get before he gets things under control
|
Brian:
|
1 one damage, then go ahead and roll
for the next hour
|
* SyRaX rolls: 1d4 => 1
* SyRaX rolls: 1d20+4 => 12 + 4 = 16
SyRaX:
|
just go on likes this?
|
* SyRaX rolls: 1d4 => 1
Brian:
|
yes, but at this point you get one
check to try and recover because a day has passed since you
started to be wounded. Also toughness, but with a +3 from the
bards wis+empathy
|
Brian:
|
you might heal from this, or turn some
damage permenant until a priest heals you
|
* SyRaX rolls: 1d20+2 => 8 + 2 = 10
Brian:
|
alright, now 24 hours more of bleeding
until you either go to daily bleeding, or the next recovery check
takes place
|
Brian:
|
and you may try and wake up each hour
if you want
|
* SyRaX rolls: 1d20+4 => 10 + 4 = 14
* SyRaX rolls: 1d4 => 1
* SyRaX rolls: 1d20+4 => 9 + 4 = 13
* SyRaX rolls: 1d4 => 1
* SyRaX rolls: 1d20+4 => 18 + 4 = 22
SyRaX:
|
and I'll do the standing up three times
|
* SyRaX rolls: 1d20+5 => 8 + 5 = 13
* SyRaX rolls: 1d20+5 => 11 + 5 = 16
* SyRaX rolls: 1d20+5 => 9 + 5 = 14
Brian:
|
what is your DC at this point?
|
Brian:
|
want to take a break here, while I
determine what happens to Mayrn and the others in this attack? I
might also have to think out what happens for the next couple days
if Mayrn isn't forthcoming with the healing.
|
SyRaX:
|
break as in, 15 mins, or as in see ya
next week?
|
Brian:
|
maybe as much as 30
|
SyRaX:
|
sounds unacceptable
|
SyRaX:
|
but I'll let you pass this time
|
You have disconnected.
* Brian rolls: 1d20+2 => 5 + 2 = 7
* Brian rolls: 1d20 => 19
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 2
* Brian rolls: 1d20 => 2
* Brian rolls: 1d20 => 13
* Brian rolls: 1d20 => 1
* Brian rolls: 1d4 => 4
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 2 - 3 = -1
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 12 - 2 = 10
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 5 - 2 = 3
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20+6 => 17 + 6 = 23
* Brian rolls: 1d20+2 => 8 + 2 = 10
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20 => 17
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-2 => 6 - 2 = 4
* Brian rolls: 1d20+2 => 11 + 2 = 13
* Brian rolls: 1d20+2 => 17 + 2 = 19
* Brian rolls: 1d20+1 => 7 + 1 = 8
* Brian rolls: 1d20+1 => 3 + 1 = 4
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-2 => 10 - 2 = 8
* Brian rolls: 1d20-2 => 17 - 2 = 15
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d6-1 => 5 - 1 = 4
* Brian rolls: 1d20+2 => 11 + 2 = 13
* Brian rolls: 1d20+2 => 8 + 2 = 10
* Brian rolls: 1d20+1 => 18 + 1 = 19
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20+2 => 11 + 2 = 13
* Brian rolls: 1d20+2 => 2 + 2 = 4
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20-3 => 10 - 3 = 7
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-2 => 19 - 2 = 17
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 19 - 2 = 17
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 7 - 2 = 5
* Brian rolls: 1d20-2 => 13 - 2 = 11
* Brian rolls: 1d20-2 => 13 - 2 = 11
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 4 - 2 = 2
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 17 - 2 = 15
* Brian rolls: 1d20-2 => 14 - 2 = 12
* Brian rolls: 1d20-2 => 16 - 2 = 14
* Brian rolls: 1d20-2 => 2 - 2 = 0
* Brian rolls: 1d20-2 => 12 - 2 = 10
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 16 - 2 = 14
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d20-2 => 12 - 2 = 10
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 1d20+6 => 16 + 6 = 22
* Brian rolls: 1d20+6 => 5 + 6 = 11
* Brian rolls: 1d20+6 => 15 + 6 = 21
* Brian rolls: 1d20+6 => 18 + 6 = 24
* Brian rolls: 1d20+6 => 9 + 6 = 15
* Brian rolls: 1d20+6 => 9 + 6 = 15
* Brian rolls: 1d20+6 => 10 + 6 = 16
* Brian rolls: 1d20+6 => 16 + 6 = 22
* Brian rolls: 1d20+6 => 9 + 6 = 15
* Brian rolls: 1d20+6 => 2 + 6 = 8
Server started; please wait for map to
refresh.
SyRaX has connected.
Brian:
|
if you wish you may take another 24
hours to try and get back up at your new damage total. You are no
longer bleeding at all.
|
SyRaX:
|
24 tries or 1 try per 24h?
|
Brian:
|
24 tries. I would reccomend the AdBsT
format, but up to you.
|
SyRaX:
|
I have no idea what that is so no
thank yoi
|
SyRaX:
|
just 1d20+PAS+DIS?
|
Brian:
|
yup, you need to beat your new damage
total of 25
|
* SyRaX rolls: 1d20+6 => 14 + 6 = 20
* SyRaX rolls: 1d20+6 => 15 + 6 = 21
* SyRaX rolls: 1d20+6 => 10 + 6 = 16
* SyRaX rolls: 1d20+6 => 17 + 6 = 23
* SyRaX rolls: 1d20+6 => 10 + 6 = 16
* SyRaX rolls: 1d20+6 => 2 + 6 = 8
* SyRaX rolls: 1d20+6 => 11 + 6 = 17
* SyRaX rolls: 1d20+6 => 18 + 6 = 24
* SyRaX rolls: 1d20+6 => 5 + 6 = 11
* SyRaX rolls: 1d20+6 => 5 + 6 = 11
* SyRaX rolls: 1d20+6 => 7 + 6 = 13
* SyRaX rolls: 1d20+6 => 13 + 6 = 19
* SyRaX rolls: 1d20+6 => 1 + 6 = 7
* SyRaX rolls: 1d20+6 => 19 + 6 = 25
Brian:
|
Alright. Father Mayrn isn't hanging
around when you finally come to your senses, but the bard is.
|
|
Garen:
|
W- where am I? Did we ... win?
|
|
Old Bard:
|
Aye, we did.
|
|
Old Bard:
|
Mostly thanks to your blade.
|
|
Old Bard:
|
You were hurt badly though. Had to
bring you back here.
|
|
Garen:
|
Th- thanks.
|
Brian:
|
You recognise the inn
|
|
Garen:
|
The inn, eh? Hope y- you had some
drinks on me. *nervous laugh*
|
|
Garen:
|
Fuck, this hurts.
|
|
Old Bard:
|
I don't toast to dead friends.
|
|
Old Bard:
|
And it's going to hurt a while. The
spirit of our lord really went through you there...
|
|
Garen:
|
Yes, I felt his power in my body. I
was unstoppable and then- ... black.
|
|
Old Bard:
|
But you survived the battle, and it
was only the first.
|
|
Old Bard:
|
Our enimy won't have long to lick his
wounds, either.
|
|
Garen:
|
Do we even know, who ... our enemy is?
|
|
Old Bard:
|
Isn't it obvious? Nerul is the only
one who can make the dead rise like this.
|
|
Old Bard:
|
He is the only faith in Gorwood, and
they persecuted Torg relentlessly.
|
|
Old Bard:
|
The king may not know about us, but
the church is trying to snuff us out before we get started.
|
|
Garen:
|
Let's not jump to conclusions ... It's
okay to suspect someone, but we shouldn't act on it before we know
it for certain.
|
|
Old Bard:
|
How much time do you think we have to
wait? You've seen what those beasts do.
|
SyRaX:
|
can I do an INT roll or smth to see if
Garen thinks what I think?
|
Brian:
|
Garen is smart enough that you can
just play him as you desire.
|
|
Garen:
|
Before we do anything, I want to find
something out ...
|
Brian:
|
He looks at you inquisitively
|
|
Garen:
|
You also heard that the undead were
talking, right?
|
|
Old Bard:
|
yeah.
|
|
Garen:
|
They said called me "defiler" and I
think I know what they mean.
|
|
Garen:
|
The only thing that makes sense why
they would say that is because the sawmill we are trying to build
is on some holy plot of land or a graveyard or something.
|
|
Garen:
|
That's why we were attacked there, too.
|
|
Old Bard:
|
Only this time though?
|
|
Garen:
|
Hm?
|
|
Old Bard:
|
Out of all the saw mills in all the
land, this is the one that made the dead rise?
|
|
Old Bard:
|
And it just happend to be in the town
where Nerul's foes are?
|
|
Garen:
|
It is a stretch, but I would like to
check, if it's true.
|
|
Old Bard:
|
I think that delay might put us in a
lot of danger.
|
|
Garen:
|
What's your plan then?
|
|
Old Bard:
|
Talk to Maryn, tell them how the
majority of the beasts came after us, both Kordites. He'll give us
blessing to march north and confront the Nerulians in Glenswood.
|
|
Old Bard:
|
Once there, we get to the bottom of
this.
|
|
Garen:
|
And why did they also try to break
into the church of Pelor then?
|
|
Old Bard:
|
Clearly the priests responsible for
this doesn't care about the lives of the innocent. I imagine it's
hard to control a mob of the undead...
|
|
Garen:
|
Look, I'm just saying we need to
consider our options, before we do anything rash. I get your
thoughts but I think we should investigate that.
|
|
Old Bard:
|
I just don't want to see yourself
ambushed alone while barking up the wrong tree.
|
SyRaX:
|
I wanna make an insight check
|
SyRaX:
|
see if he's up to anything
|
Brian:
|
Just wrote lieing rules a week or so
back!
|
Brian:
|
but I roll in secret
|
SyRaX:
|
it's not really lying
|
SyRaX:
|
I just want to see if he's a potential
warmonger
|
Brian:
|
that you will have to decide for
yourself. You can't stare at a man and read his soul, only tell
his disposition at the time.
|
Brian:
|
So do you keep talking to him, get up
and wander around, keep resting?
|
SyRaX:
|
I'll go to Father Maryn and tell him
what I think
|
|
Father Maryn:
|
The sawmill?
|
|
Father Maryn:
|
I've heard of wood spirits being
upset, but the dead?
|
SyRaX:
|
Was there anything built on that plot
of land a few hundred years ago? Any graveyard or something? Maybe
it was a battlefield of some sort?
|
|
Garen:
|
Was there anything built on that plot
of land a few hundred years ago? Any graveyard or something? Maybe
it was a battlefield of some sort?
|
|
Father Maryn:
|
The first or second goblin wars may
have had a battle there.
|
|
Father Maryn:
|
This place saw no action in the civil
war, and not too much is known about king Henric's rule or the
times before.
|
|
Father Maryn:
|
Few scholars were writing things down
that far back
|
|
Father Maryn:
|
I certainly don't know of a graveyard
by the river. That would contaminate the water...
|
|
Garen:
|
Okay, thank you, Father Maryn.
|
|
Father Maryn:
|
Where are you going?
|
|
Garen:
|
I don't know ... I would like to check
the sawmill's surroundings out, but I'm afraid I'm too hurt.
|
|
Father Maryn:
|
Also, I would like to keep my best
warriors here.
|
|
Father Maryn:
|
You've seen the danger we are under.
|
|
Garen:
|
Okay ... I'll just step back for a
little while and wait for my wounds to heal.
|
|
Father Maryn:
|
Alright. I'll be back with more of
Palor's light tomorrow. You're amung those I need at full strength
if whatever is spawning these beasts spawns more.
|
Brian:
|
so you bum around for a day?
|
Brian:
|
cool. Roll toughness
|
* SyRaX rolls: 1d20 => 13
Brian:
|
you heal one point of damage naturally
|
Brian:
|
in addition, Maryn offers 16 more
points magically
|
Brian:
|
Over the course of the following day,
Gethlin sends everyone from the sawmill back, for their own safety.
|
Brian:
|
doing anything differnt yet?
|
Brian:
|
Cool. How injured are you at this
point?
|
Brian:
|
That happens to be one healing light's
worth, so Mayrn heals you for the rest
|
* Brian rolls: 1d20+6 => 1 + 6 = 7
Brian:
|
or he fails test of faith
|
Brian:
|
Either way, two more undead, one a
skelleton, are reported shambling into town, but they are dealt
with before you even get anywhere near them. Everyone is very on
edge now.
|
* Brian rolls: 1d20+6 => 16 + 6 = 22
Brian:
|
the priest gets his act together and
heals you
|
Brian:
|
And word has finally reached the king,
it appears, or at least a duke. Gethlin couldn't leave his
village, but the messanger he sent came back with a knight, and a
town meeting is called in town square to discuss events.
|
|
Sir Ephnyr:
|
So the undead have attacked twice, but
didn't hurt anyone the second time? Is that correct?
|
|
Sir Gethlin:
|
Aye
|
|
Sir Ephnyr:
|
And on those grounds, you disobeyed
the king's orders, and withdrew from our construction?
|
|
Sir Gethlin:
|
...Aye.
|
|
Sir Gethlin:
|
Sir Ephnyr, there was too much danger!
|
SyRaX:
|
I have a hypothetical question
|
SyRaX:
|
is there stuff like 1on1 combat for
your pride/honor and you don't get convicted, if you kill someone
in these duels?
|
Brian:
|
sometimes, sometimes not. If you
challenge someone to a duel and they accept, that's considered the
end of the matter, but if a human wants a trial by combat for a
crime aganist an elf, that's not gonna happen.
|
SyRaX:
|
okay, the first part is enough for me
to know
|
|
Sir Ephnyr:
|
As is cowering whenever our foes show
agression. Has the local church of Nerul been investigated?
|
|
Father Maryn:
|
There's no church in town, sir Ephnyr.
|
|
Sir Ephnyr:
|
Then a nearby one, perhaps?
|
|
Father Maryn:
|
Well...there's glenswood. But why
would they have trouble with us?
|
|
Sir Ephnyr:
|
An apt question. I hoped one of you
would have a clue. Townsfolk, any ideas?
|
Brian:
|
The old bard shoots you a glance
|
Brian:
|
do you say anything, or ignore him?
|
|
Sir Ephnyr:
|
Alright then. You will return the
workers to the mill, and guard it personally, do you understand?
|
|
Sir Gethlin:
|
Yes sir!
|
|
Sir Ephnyr:
|
Good.
|
|
Old Bard:
|
Sir Ephnyr, Garen is still hurt from
before. I ask he be given some more time to rest up before
returning to work.
|
|
Sir Ephnyr:
|
Done.
|
|
Sir Ephnyr:
|
*turns to crowd* But the kings orders are your first
priority, do you understand?
|
|
Sir Gethlin:
|
Aye
|
|
Sir Ephnyr:
|
Alright, that's all. I will ask the
duke for further knights to guard you on my next trip.
|
Brian:
|
the crowd, unsatisfied, disperses.
|
|
Father Maryn:
|
*to you* what do you think of our new
hero?
|
|
Garen:
|
Hero?
|
Brian:
|
he gives a nudge to Ephnyr, who is
going around asking villagers about details of the attack.
|
|
Garen:
|
He doesn't seem that bad. Nothing
short of what I expected, atleast.
|
|
Father Maryn:
|
Fair enough. Just hope we get more
knights. I'm not as good with a stick as I thought...
|
|
Father Maryn:
|
If you need me you know where to find
me.
|
Brian:
|
he heads off. Are you up to anything
else that day?
|
SyRaX:
|
I'd really like to know more about the
elves and this knight but I have a feeling he doesn't want to talk
|
Brian:
|
you can try if you want to...
|
Brian:
|
alright, so what do you do?
|
SyRaX:
|
I guess I'll try to approach the bard
unsuspiciously in the next few hours
|
Brian:
|
He's taking a sit in the half-finished
house that hasn't been worked on since the attacks upset the flow
of life. Nobody would be suspicious if you approached him there...
|
|
Old Bard:
|
Afternoon.
|
|
Garen:
|
Hey.
|
|
Garen:
|
Did you want anything from me when you
glanced at me back then?
|
|
Old Bard:
|
I wanted to know if you were going to
take the chance to bring Nerul to justice.
|
|
Garen:
|
What do you mean? He already suspected
them and we don't know more.
|
|
Old Bard:
|
You saw more of these beasts than
anyone else, and you heard what they said.
|
SyRaX:
|
intuitively, would I think that the
elf might know more about the town here than Father Maryn?
|
SyRaX:
|
seems unlikely to me
|
Brian:
|
presumably the elf doesn't know much.
He's an elf, presumably from the capital.
|
|
Old Bard:
|
I recall them saying that Kord is a
false god, don't you?
|
|
Garen:
|
Uhm ... no?
|
|
Old Bard:
|
Would you prefer to wait until they
find out the truth? That the undead are hunting us for our
forbidden beliefs?
|
|
Old Bard:
|
Believe it or not, the reason they are
after us is because they want Torg's message stamped out.
|
|
Garen:
|
How can you be so sure?
|
|
Old Bard:
|
I do have doubts. But I'm not a judge.
I can't just arrest all my suspects and wait until I'm absolutely
sure everything is in order before acting. Nerul is the most
likely attacker, and they have the means to kill us given enough
time.
|
|
Old Bard:
|
Just sitting here doesn't get us any
closer to being free of these attacks.
|
|
Garen:
|
You're right with that
|
|
Garen:
|
I don't know what to do. But if we
attacked Nerul's followers and it turned out they weren't the ones
behind this, what're we supposed to say? Sorry?
|
|
Old Bard:
|
We will say the king gave foolish
orders, and ought to be overthrown.
|
|
Old Bard:
|
Sir Ephnyr's been taking quite an
interest in you, you know that?
|
|
Garen:
|
I did not.
|
|
Old Bard:
|
Well he is. In fact, I hear he is
going to offer for you to aid him as his man-at-arms, and take you
with him on his quest to rid the land of these foul beasts.
|
|
Old Bard:
|
If I were you, I would take the chance
for adventure.
|
|
Garen:
|
Is that so? ... I'll consider it.
|
|
Garen:
|
See you later, friend. I'll go to
sleep for now, it was an intense week.
|
Brian:
|
You've gotten 25 XP from the battles,
BTW
|
Brian:
|
want to call it session here?
|
Brian:
|
I can go a little while longer if you
desire
|
SyRaX:
|
if it doesn't bother you
|
Brian:
|
alright then, do you rest up until the
next day?
|
Brian:
|
cool, where are you when sir Ephnyr
approaches you?
|
|
Sir Ephnyr:
|
Hello, Garen's the name, right?
|
|
Garen:
|
Yes, sir.
|
|
Sir Ephnyr:
|
I heard you've slain near a dozen of
these beasts.
|
|
Garen:
|
*nods*
|
|
Sir Ephnyr:
|
How would you like to slay a dozen
more?
|
|
Garen:
|
I guess as long as my arms don't fail
me, I'd slay a couple dozen more.
|
|
Sir Ephnyr:
|
I can't just leave the people to fend
off this menace forever. I need to gather militias from the
surrounding towns to defend this place, and your testimony might
convince them that these attacks are really happening.
|
|
Sir Ephnyr:
|
And I want a man-at-arms at my side,
when I investigate for any Nerulian activities.
|
|
Sir Ephnyr:
|
If you feel ready, I'm prepared to
swear you in today, and we would be riding off tomorrow.
|
|
Garen:
|
I think I'm ready, yes
|
|
Sir Ephnyr:
|
Alright then, meet me at the temple of
Pelor at sundown?
|
|
Garen:
|
Okay.
|
Brian:
|
I assume nothing happens before
sundown?
|
Brian:
|
ie you don't do stuff?
|
Brian:
|
Cool, then when you arrive at the
church, Maryn is already there.
|
Brian:
|
and he seems to be briefed, since
Ephnyr is too
|
|
Father Maryn:
|
Dude?
|
|
Father Maryn:
|
What the hell?
|
|
Garen:
|
?
|
|
Father Maryn:
|
You finally got to become a knight?
|
|
Father Maryn:
|
How did you pull that off?
|
|
Garen:
|
Idk, he just wanted me to accompany
him.
|
SyRaX:
|
i need to stop abbreviating
|
|
Father Maryn:
|
Well don't put the name of Ensiph to
shame, will ya?
|
|
Father Maryn:
|
But yeah, I'm super cool with seeing
you off.
|
|
Father Maryn:
|
You're alright with doing this in the
witness of Pelor? I don't know if Ned from the Kordians actually
knows how to do the man-at-arms ceremony.
|
|
Father Maryn:
|
It's super simple, I could teach him.
|
|
Garen:
|
I'd love to be knighted by you, Father
Maryn. It'd be an honour.
|
|
Sir Ephnyr:
|
Sworn in. You are still a man-at-arms.
|
|
Garen:
|
Whatever.
|
|
Sir Ephnyr:
|
*chuckles* I like you.
|
|
Father Maryn:
|
Garen, I gift you to the service of
his majesty, king Issold Glistar, first of his name, and to the
service of Sir Ephnyr. Do you swear to be the sheild at his back,
and the spear by his side?
|
|
Garen:
|
I swear.
|
|
Father Maryn:
|
And do you swear to never dishonor,
betray, or disobey him?
|
|
Garen:
|
*looks at Ephnyr and takes a tiny
break before saying* I swear.
|
|
Father Maryn:
|
And, before Pelor, do you accept the
burden placed upon you by the bestowal of this knights honor on to
your shoulders?
|
|
Garen:
|
I accept it.
|
|
Father Maryn:
|
Sir Ephnyr, do you find this man
worthy of your honor?
|
|
Sir Ephnyr:
|
I do.
|
|
Father Maryn:
|
They may your future be long and
noble. Depart as this knight's honored servant.
|
|
Father Maryn:
|
Alright, you guys are good to go.
|
|
Father Maryn:
|
And Garen: good luck.
|
|
Garen:
|
Thank you, Father Maryn. Look after
this village while I'm gone and stay awesome!
|
|
Father Maryn:
|
It's all I know how to do man!
|
Brian:
|
sir ephnyr rolls his eyes slightly.
|
Brian:
|
Alright, this makes a pretty solid
stopping point.
|