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SyRaX has connected.
SyRaX: there we go
Brian: You just had to dream a little harder
SyRaX: using almost 1 gig now
Brian: So it looks like if everyone can alloc 2gb this map is going to be fine.
SyRaX: lol
Brian: I may actually start testing what map elements take more RAM though...
Brian: but that is for the future. Do you remember where we left off?
SyRaX: zombie attack
SyRaX: I punched em
Brian: Very good, and If I'm correct we left off just at the end, before anyone had a reaction other than the guy getting a band-aid.
Cairlo: Found it!
Brian: He starts to apply the bandage to you
Garen: Thanks.
SyRaX: I do know their names, right?
Brian: yes, it's been a couple weeks now.
Brian: Do you do anything in particular in the wee hours of the morning, or do you await the boss man's waking?
SyRaX: just waiting
Brian: alright, roll toughness, and add 2 from Cairlo helping you.
* SyRaX rolls: 1d20+5 => 17 + 5 = 22
Brian: ohh hey, you move to daily bleeding. The wound is healing fast.
SyRaX: ^_^
Brian: It's only about an hour before Parthil shows up.
Parthil: In the name of...
Parthil: What is this?
Garen: We were ambushed at night by these ... undead.
Parthil: What? The undead?
Parthil: Where did you get these bodies?
Garen: Hm? You mean these things here? *points towards zombie corpses* Those were the undead.
Garen: *shows wounded arms*
Garen: That's what they did to me, damn bastards.
Parthil: You're saying you really saw the dead come to life?
Garen: Well, I didn't exactly see them come to life ... but at night these things attacked us.
Parthil: And if I speak to the priest about this? What will he have to say?
Garen: Pardon?
Cairlo: I saw it too, you've got to belive him!
Parthil: I don't belive in wives tales. Did you find them in the river?
SyRaX: (believe has an e in it btw)
Brian: you are right...
Garen: These things were alive and they did attack us. Ask us a million questions and we will still give the same answer.
Parthil: I won't be asking any more. We need to take the deceased to town for a proper burial, and your priest can ask whatever questions he or she desires.
Parthil: Eat your breakfast boys, this is going to be a long day.
Brian: The four of you are assembled with stretchers to carry the dead back. Kent suggested covering them with a blanket, but nobody volunteered to spend the next four months sleeping under a dead man's shroud.
Brian: And unless you do something odd, you return to town.
Brian: It's only a short way towards the church before a crowd gathers to see what you're dragging in, and Mayrn comes forth
Father Maryn: What... what happened?
Garen: Father Maryn, good that you're here. We ... we were attacked by living corpses at night. And now we are seeking a proper burial for them. *mumbles* Maybe that'll make sure they don't stand up again ...
Parthil: I found my workers with dead bodies outside the cabin. They claim to have seen the living dead.
Father Maryn: I know Garen well; I would like to speak with him in private.
Father Maryn: The rest of you, take the dead to the graveyard and I will hold a funeral at nightfall.
Brian: Maryn ushers you back into the church.
Brian: I'm assuming you follow?
SyRaX: yeah sure
Father Maryn: Garen, I was hoping you would be an example out there...
Garen: What do you mean? Do you also not believe me?!
Father Maryn: It is exceedingly rare for the dead to rise. Only the church of Nerul even has that power, and they don't even have a church here.
SyRaX: do I know (stories) of necromancers?
Brian: Remember, arcane magic doesn't even exist.
SyRaX: do I know anything related to living corpses / undead / zombies?
Brian: Nothing at all, besides the very occasional tall tale.
SyRaX: alright
Brian: people know what "undead" refers to, but few think it's real.
SyRaX: was there any particular description of these "things" you gave me last time?
SyRaX: or did I just make an assumption?
Brian: I'll tell you now, they were definitely zombies
SyRaX: alright
Garen: Look, I have no idea what causes the dead to rise. And before yesterday I would've laughed at anyone who told me they saw or even fought living dead. But I can tell you with absolute certainty that what I saw and fought were undead. If you believe me or not is up to me, I can't change it.
Father Maryn: You wanna know what the worst part is?
Father Maryn: I believe you.
Garen: Yes, it's a scary thought that more dead could rise anytime, if they did it once ...
Father Maryn: The dead don't just rise for no reason. It doesn't work like that.
Father Maryn: Someone has to do that horrible act.
Father Maryn: I assume you've never heard how they raise a corpse?
Garen: I've only heard the usual scary tales you tell children.
Father Maryn: Someone has to rend a soul back from the afterlife, and force it back into an incomplete shell. There's people in there.
Father Maryn: That's why even the Nerulians don't do that.
Father Maryn: *pauses* I'd offer to let you stick around and pray here, but I realize you're not of the faith.
SyRaX: Parthin or whatever his name is is the guy in charge right?
SyRaX: like, the next best dude
Brian: When the knight isn't there, yes
SyRaX: alright
Garen: Thank you for the offer, but I have to agree. *pauses* I think ... I think I'll just take this day off, if Parthin allows it. If you find out anything more about these undead, I'd like to know. I'll do the same for you.
Father Maryn: Very well. You want to talk to him or want me to?
Father Maryn: I can always say you're spiritually unfit or something *winks*
Garen: I think it's best if you talk to him, you're someone he will definitely trust.
Father Maryn: You got it. I'm going to prep for the funeral first, but feel free to run off.
Father Maryn: I got a hunch he's not looking for you right now.
SyRaX: he is so damn cool
Garen: Alright. See you later! *walks off*
Brian: alright, ball's in your court. Where to?
SyRaX: good question
SyRaX: what're my options besides going home to relax and sleep?
Brian: Depends on what your objective is. You may just want to nap off your wounds for all I know.
SyRaX: I mean, it's not like I'm hiding anything and need to make sure that the other guys tell the same story as me
SyRaX: I also won't go back to the sawmill today
SyRaX: and idk what to do else
SyRaX: So I guess, go back home and lick my wounds it is
Brian: Cool.
Brian: somewhere in the wee hours of the morning, you hear a knock on your door.
Garen: *while still lying down* Yes?
Brian: Your parents stir.
SyRaX: what does "stir" mean in this context?
Brian: ya woke em up.
SyRaX: ahhh
SyRaX: alright
Old Bard: *trying to sound different, but you can still tell* Is this the apothicary? My sister grows ill...
Garen: *gestures towards parents* I'll see what this man is up to. *walks towards door*
Garen: Yes?
Brian: did you open or crack the door?
SyRaX: Only open a small ... crack? lid?
SyRaX: like, only a bit
Brian: It's him alright, and he gives you a gesture to come outside.
Old Bard: I'm so sorry to disturb you in the night like this...
Garen: It's alright. *slips out the door and closes it*
Old Bard: *whispers* What happened?
Garen: *whispers* We were attacked by undead at night.
Old Bard: *whispers* do you know why?
Garen: *whispers* Nope, not a clue. Talked to Father Maryn about it and he didn't know much either.
Old Bard: *whispers* Ok, I want you to meet up with me the moment you leave in the morning. I'll be in the shed again.
Garen: *whispers* Alright.
Brian: he nods, and takes his leave
Garen: *goes inside again*
Garen: *to parents* Nothing important, don't worry.
Garen: *lies down on bed again*
Brian: You lie in bed for but a moment, before you hear a cry from outside.
Old Bard: By the...help!!!
SyRaX: do I have my sword with me?
Brian: It's at your bedside.
Brian: You're at init 5, start of combat.
SyRaX: okay
Brian: I will allow you to go first
SyRaX: I guess I don't have my armour on?
Brian: nope
SyRaX: do you have the same don rules as dnd?
Brian: I promise at some point in this campaign you will get to fight a battle properly
SyRaX: lol
Brian: I'll say so.
SyRaX: and their rules were 5mins to don, right?
SyRaX: never used that yet
Brian: yeah, about 5 minutes
Brian: or 50 rounds
SyRaX: so like a bajillion rounds
SyRaX: alright
SyRaX: equipping sword was 4 init and moving also?
Brian: correct
SyRaX: by the way, how do you handle move actions out of vision?
SyRaX: like, I can only view inside my house, can I still go to somewhere specific outside?
Brian: I mean, you can walk to places you can't see at the start of the walk, that's fine
SyRaX: and move was 30+5xspd?
Brian: correct
SyRaX: damn, I see the bard, that's a bit metagame-y
SyRaX: can I make a perception check to know where the sound came from?
Brian: you could here him calling form outside, and that spot is in LOS of the doorframe
Brian: and directly ahead once you step outside
SyRaX: alright
SyRaX: so I grab my sword
SyRaX: and move
SyRaX: do I see anything yet?
Brian: no
SyRaX: now?#
Garen: What's going on?
SyRaX: turn done, init 4
Brian: you see one zombie
Brian: now two
SyRaX: wait, I still add my wis/int to init right?
Brian: your starting init, yes
SyRaX: then it's init 3 xd
Brian: zombies also end at three
SyRaX: oh btw could you add a lunge attack similar to the charge attack you wanted to add ages ago?
SyRaX: so speed contest?
Brian: I should do that. Need to get that backlog written of features to add again
Brian: ok, the old bard's turn
SyRaX: nice turn
Brian: he backs off for four, then summons something
Brian: wait no, arcane magic doesn't exist, jk jk
SyRaX: lol
Brian: he is actually just going to hold his init
Brian: a third zombie approaches
Brian: now speed contest with the other two
* Brian rolls: 1d20-3 => 15 - 3 = 12
* SyRaX rolls: 1d20+1 => 8 + 1 = 9
SyRaX: hm
Brian: they both move forward and strike
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 7 - 3 = 4
Brian: and I assume fail
SyRaX: yup
SyRaX: btw does anything magical like ioun stones and the ogre strength gauntlets exist in this setting?
Brian: Some magic items exist, but they are pretty rare.
SyRaX: I assume they aren't a shop item anymore then?
Brian: not in a small village like this. Might be different in Shavorne...
SyRaX: may I just say that that's awfully close to a PoE character's name and I assume by chance?
SyRaX: anyway
SyRaX: I hit zonbie 11
SyRaX: m
* SyRaX rolls: 1d20+3 => 12 + 3 = 15
Brian: hit
* SyRaX rolls: 1d20+3 => 12 + 3 = 15
Brian: your sword slashes deep, loosinging the structure of this...thing.
Brian: turn?
SyRaX: sadly yes
Brian: cool, top of round then
Brian: bard is gonna use a prayer
SyRaX: I should do that too
Brian: he casts divine shield on you, and now you have +4 to WAC by the might of Torg
Garen: Thanks!
Old Bard: Don't mention it.
Brian: the other zombie takes a double shamble action, and now it's your turn.
SyRaX: 2 attacks
* SyRaX rolls: 1d20+3 => 5 + 3 = 8
* SyRaX rolls: 1d20+3 => 6 + 3 = 9
Brian: two hits
* SyRaX rolls: 1d20+4 => 14 + 4 = 18
SyRaX: that's +3
* SyRaX rolls: 1d20+3 => 17 + 3 = 20
SyRaX: 17 and 20
Brian: on the same guy
SyRaX: if 11 dies after the first then I switch to 20
Brian: it took both swings
Brian: the other zombie takes a swipe
* Brian rolls: 1d20-3 => 15 - 3 = 12
Brian: does that hit you right now?
SyRaX: yes
* Brian rolls: 1d20-2 => 3 - 2 = 1
SyRaX: I have bad news for you, buddy
Brian: then back to top of the round.
Old Bard: Don't have another blade, do you?
Garen: Nope, sorry.
Old Bard: Then I can't help much here
Garen: Just let me take care of these things.
Brian: he just moves this turn
zombie 21: *shambling intestifies*
* Brian rolls: 1d20-3 => 3 - 3 = 0
Brian: speed roll off with the other zombie
* Brian rolls: 1d20-3 => 15 - 3 = 12
* SyRaX rolls: 1d20+1 => 4 + 1 = 5
SyRaX: cmon
* Brian rolls: 1d20-3 => 4 - 3 = 1
SyRaX: nvm
Brian: and garen's turn
* SyRaX rolls: 1d20+3 => 18 + 3 = 21
* SyRaX rolls: 1d20+3 => 13 + 3 = 16
SyRaX: 16 wound
SyRaX: on Mr. 21
Brian: cool.
Brian: at the end of the round, another villager shows up and calls out to you
Human 32: The monsters are swarming the temple! you have to stop them!
Garen: I'm trying!
Brian: at end of round, zombies will now roll to try and break in the door
* Brian rolls: 1d20 => 2
SyRaX: do I see that from here?
SyRaX: close
Brian: nope, this is meta info for increase suspense
SyRaX: AHHH I'M UNDER SO MUCH PRESSURE
Brian: The old bard just backs off more
Brian: your turn
* SyRaX rolls: 1d20+3 => 19 + 3 = 22
* SyRaX rolls: 1d20+3 => 8 + 3 = 11
SyRaX: two hits
* SyRaX rolls: 1d20+3 => 10 + 3 = 13
* SyRaX rolls: 1d20+3 => 11 + 3 = 14
SyRaX: on 21 again
Brian: it's down to one leg, but it stands
Brian: and they both double attack
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 6 - 3 = 3
SyRaX: nope
SyRaX: oh wait, I couldn't actually attack twice
SyRaX: -_-
Brian: ahh well
* Brian rolls: 1d20 => 15
Brian: and the door holds
Brian: The bard is now suspending his init until further notice
Brian: so your turn
SyRaX: nope, I'm at -1
Brian: lol, ok
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 3 - 3 = 0
Brian: now your turn at -1
SyRaX: okay
SyRaX: I'll move towards the temple
Garen: Follow me!
Brian: that provokes, but they don't have init
Brian: the bard is right on your heels
Garen: That doesn't look good.
SyRaX: shouting is a free action?
Brian: yewah
Garen: Hey you dummies! I'm over here, come and get me!
SyRaX: do some of them turn around?
Brian: Suprisingly, they actually look at you.
Brian: but two stay pounding the door
Garen: Maybe this wasn't such a good idea after all
zombie 8: Destroy the defiler!
SyRaX: would I know of any house that has one or more weapons in it?
Garen: Did that thing just ... talk?
Brian: most of them have a bow at least
Old Bard: yeah, I think it did.
Garen: *turns to bard* Get yourself a bow in one of the houses, quickly!
Brian: it's your turn though
SyRaX: btw do you intend to hurt multibuffers by making the drain instant or would it be okay to do that only when the effect wears out?
Brian: no, it's instant
Brian: multibuffers can suck it
SyRaX: but the buff is affected by the initial numbers, right?
Brian: yes
SyRaX: okay, I'll suck it then
SyRaX: good
SyRaX: I'll use RF (righteous fury)
SyRaX: and pass end turn
Brian: but if the stat goes down between prayers, they are differnt buffs for each
Brian: kk
Brian: Now the bard runs
Brian: you hear shouting as he literally breaks into the nearest house.
SyRaX: they'll understand
Brian: your turn at 9. You also observe the villager is cowering behind you.
Garen: *to villager* Get into that building over there!
SyRaX: I make a step towards the zombies
SyRaX: and attack twice
* SyRaX rolls: 1d20+9 => 5 + 9 = 14
* SyRaX rolls: 1d20+9 => 18 + 9 = 27
* SyRaX rolls: 1d20+9 => 2 + 9 = 11
* SyRaX rolls: 1d20+9 => 12 + 9 = 21
Brian: two wounds
SyRaX: on 8
Brian: but tragically, one wound was for zero
SyRaX: =(
Brian: the zombs, meanwhle, have a grand old time
* Brian rolls: 1d20 => 10
* Brian rolls: 1d20 => 6
* Brian rolls: 1d20-3 => 13 - 3 = 10
* Brian rolls: 1d20-3 => 6 - 3 = 3
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 18 - 3 = 15
* Brian rolls: 1d20-3 => 9 - 3 = 6
SyRaX: ayy one hit
* Brian rolls: 1d20-2 => 6 - 2 = 4
SyRaX: nope
Brian: one's going to proc an attack of opportunity, if you want to spend the init to take it
SyRaX: I'm spent
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-2 => 4 - 2 = 2
Brian: well no dice anyhow
SyRaX: is the villager getting his shit together?
Brian: he acts at init 0
Brian: which is now
Brian: and luckily, running is something this fat guy seems to understand
SyRaX: awesome
SyRaX: wounds for zero are not cancelling RF, right? just making sure
Brian: no, that counts
SyRaX: so it's still up?
Brian: it's still up, as long as you keep wounding for at least 0
SyRaX: okay good
SyRaX: sometimes my memory serves me well
SyRaX: not always
SyRaX: you know, I'd really like my armour now
SyRaX: I'd be literally invincible unless you soft explode
* Brian rolls: 1d20-3 => 6 - 3 = 3
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 5 - 3 = 2
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 9 - 3 = 6
SyRaX: but alas, the dice make me invincible nonetheless
Brian: Zombies were so much better under the old rules when they were stupid tough meat sponges
Brian: your turn with a resounding 0
Brian: ohh, wait
* Brian rolls: 1d20 => 2
* Brian rolls: 1d20 => 13
Brian: ok, now go
SyRaX: I hit on Mr. 8 again
SyRaX: in a non-sexual way
* SyRaX rolls: 1d20+9 => 4 + 9 = 13
* SyRaX rolls: 1d20+9 => 12 + 9 = 21
SyRaX: this will take a while
Brian: 8 is kill
SyRaX: end turn
Brian: that's the whole point
SyRaX: oh nooo 8 :(
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 18 - 3 = 15
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 15 - 3 = 12
SyRaX: tfw there are more than 8 melee enemies so you can't be hit by all at once 8) pro strats
SyRaX: 2 hits
* Brian rolls: 1d20-2 => 9 - 2 = 7
* Brian rolls: 1d20-2 => 20 - 2 = 18
SyRaX: ouch
* Brian rolls: 1d6-1 => 5 - 1 = 4
SyRaX: ouch
SyRaX: hit for 5
SyRaX: and the guy needs to make a test of faith
SyRaX: for DS
SyRaX: (divine shield)
* Brian rolls: 1d20+3 => 18 + 3 = 21
Brian: it stands
SyRaX: that's what I'm taling about
* SyRaX rolls: 1d4 => 1
SyRaX: not again
Brian: and you're bleeding by round
* Brian rolls: 1d20 => 16
* Brian rolls: 1d20 => 19
Brian: your turn
SyRaX: bleed is toughness check dc20?
Brian: yuip
* SyRaX rolls: 1d20+3 => 2 + 3 = 5
* SyRaX rolls: 1d4 => 2
SyRaX: not good
SyRaX: mr. 21 shall fall
* SyRaX rolls: 1d20+9 => 8 + 9 = 17
* SyRaX rolls: 1d20+7 => 20 + 7 = 27
* SyRaX rolls: 1d6-1 => 4 - 1 = 3
SyRaX: I think we need to cleave now
Brian: Our first cleave!
SyRaX: wait, it doesn't just transfer the damage? meh :/
Brian: ok, free action to attack the next guy with -2 to each
Brian: and you actually could have been doing this with every zombie kill because of how zombs work
SyRaX: oh, zombies don't have the stand up test but just go down when they hit 0 in all phys categories?
* SyRaX rolls: 1d20+7 => 20 + 7 = 27
Brian: they go down at 0 toughness, and all wounds go to
Brian: ohh shit
SyRaX: interesting hit
* SyRaX rolls: 1d6-1 => 5 - 1 = 4
SyRaX: is the new rule out yet?
Brian: no, and it wouldn't help with undead anyway
SyRaX: why is that?
* SyRaX rolls: 1d20+5 => 17 + 5 = 22
SyRaX: wound for 22 on Mr. 20
Brian: you wish. A wound for 11.
Brian: Still not shabby
SyRaX: well, I didn't know they had a WAC for 11 but thanks for telling me
Brian: do you beat 3 init now?
SyRaX: I only attacked once before, right?
Brian: in that last turn yes
SyRaX: then I'm at 5
Brian: alright then, you get another turn
* SyRaX rolls: 1d20+9 => 7 + 9 = 16
* SyRaX rolls: 1d20+7 => 7 + 7 = 14
SyRaX: on 20 again
Brian: I'll switch places with the one I thought you were hitting
Brian: alright, zombie time
SyRaX: oh
SyRaX: forgot to bleed
* SyRaX rolls: 1d20+3 => 6 + 3 = 9
SyRaX: damn
* SyRaX rolls: 1d4 => 4
SyRaX: not good
SyRaX: bleeding checks are really tough
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 15 - 3 = 12
* Brian rolls: 1d20-3 => 2 - 3 = -1
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 10 - 3 = 7
SyRaX: come on now
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 1d6-1 => 4 - 1 = 3
SyRaX: 5 hits
Brian: alright, maybe these guys can be a threat after all...
* Brian rolls: 1d20-2 => 16 - 2 = 14
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d20-2 => 13 - 2 = 11
* Brian rolls: 1d20-2 => 12 - 2 = 10
SyRaX: no wounds
SyRaX: hah
* Brian rolls: 1d20 => 11
* Brian rolls: 1d20 => 19
Brian: and the door holds
Brian: your turn
* SyRaX rolls: 1d20+2 => 17 + 2 = 19
SyRaX: dammit
* SyRaX rolls: 1d4 => 2
* SyRaX rolls: 1d20+9 => 17 + 9 = 26
* SyRaX rolls: 1d20+7 => 9 + 7 = 16
SyRaX: on 20 again
Brian: commence cleavage
SyRaX: will be a tiny bit risky, but let's do it
SyRaX: wait, why is 3 dead now
SyRaX: and why did you even change positions
Brian: I was doing the damage on 3, so it was faster to swap tokens
SyRaX: ahh
SyRaX: okay
SyRaX: on 10
* SyRaX rolls: 1d20+9 => 15 + 9 = 24
SyRaX: oops, 22 hit ofc
* SyRaX rolls: 1d20+5 => 17 + 5 = 22
SyRaX: thats a nice wound
Brian: it is
Brian: ok, zombies round?
SyRaX: guess so
Brian: Assuming your init never falls below 3 it's just going to be hand off now
* Brian rolls: 1d20 => 9
* Brian rolls: 1d20 => 18
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 17 - 3 = 14
Brian: any hits?
SyRaX: only the -3 are attacking me?
Brian: yes
SyRaX: then 1
* Brian rolls: 1d20-2 => 5 - 2 = 3
SyRaX: i have 10 HAC
* SyRaX rolls: 1d20+2 => 6 + 2 = 8
SyRaX: cmon
* SyRaX rolls: 1d4 => 2
SyRaX: cmon
Brian: just one zombie bite can make all the difference...
SyRaX: 2 attacks on 10
* SyRaX rolls: 1d20+9 => 18 + 9 = 27
* SyRaX rolls: 1d20+9 => 8 + 9 = 17
* SyRaX rolls: 1d20+7 => 6 + 7 = 13
* SyRaX rolls: 1d20+7 => 2 + 7 = 9
SyRaX: that'll be close
SyRaX: does 9 wound? very important
Brian: it does
SyRaX: phew
SyRaX: cleave?
Brian: why not?
SyRaX: idk
SyRaX: maybe you're not feeling like it, who knows
Brian: in this version of the rules it's free for undead fighting
* SyRaX rolls: 1d20+7 => 11 + 7 = 18
* SyRaX rolls: 1d20+5 => 10 + 5 = 15
SyRaX: on 4
Brian: you nick him
Brian: so zombs...
* Brian rolls: 1d20 => 5
* Brian rolls: 1d20 => 4
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 1 - 2 = -1
SyRaX: ouchie
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d6-1 => 3 - 1 = 2
Brian: that's a 20 to wound on ya
SyRaX: two explosions downward, don't forget
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 4 - 1 = 3
SyRaX: lol
Brian: and
* Brian rolls: 1d6-1 => 1 - 1 = 0
SyRaX: -7, way to go
Brian: no, -10
SyRaX: ToF for the bard again
* Brian rolls: 1d20+3 => 14 + 3 = 17
Brian: holds
* SyRaX rolls: 1d4 => 4
SyRaX: not good
Brian: I'm cringing for ya
SyRaX: it's so weird to read that after you've grown up with the new meaning of cringe
SyRaX: anyway
SyRaX: I'm at 1
Brian: then zombs get a double round
* Brian rolls: 1d20-3 => 15 - 3 = 12
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 15 - 3 = 12
SyRaX: that's not fair
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d20-2 => 9 - 2 = 7
SyRaX: that's not cool
SyRaX: ToF again
* Brian rolls: 1d20+3 => 7 + 3 = 10
* SyRaX rolls: 1d4 => 3
Brian: but the might of Torg just holds
* Brian rolls: 1d20 => 12
* Brian rolls: 1d20 => 5
Brian: as does the door
* SyRaX rolls: 1d20 => 4
* SyRaX rolls: 1d4 => 2
SyRaX: looking good
SyRaX: nothing to see here
SyRaX: just a man bleeding out
* SyRaX rolls: 1d20+8 => 13 + 8 = 21
Brian: The bard shows up again at this point.
* SyRaX rolls: 1d20+7 => 6 + 7 = 13
SyRaX: on
SyRaX: 4
zombie 4: DEFILER!!!
Garen: WHAT DO YOU WANT FROM ME?!
Old Bard: Unhand my friend!
SyRaX: I have an idea
SyRaX: but that'd probably be too smart for Garen
Brian: lol
SyRaX: like, the defiling thing probably means that we are building the sawmill on some holy place, probably on that of this undead church thingy
Brian: so, who's turn is it anyway?
SyRaX: I'm at 3
SyRaX: no wait 2
Brian: so are the zombies
SyRaX: is the bard at 5 or?
Brian: ohh, so you went down to 2, right?
Brian: Bard starts next round
SyRaX: sometime in the past I took speed damage
SyRaX: and I'm not sure, if I accounted for it perfectly all the time
Brian: so in your last turn, did your init go up or down?
SyRaX: up +1 and before that it might've been 1
SyRaX: so 2
Brian: ok, so then that was end of round, and now we are on start
Brian: with the bard having top init
* Brian rolls: 1d20+4 => 8 + 4 = 12
* Brian rolls: 1d20+1 => 10 + 1 = 11
Brian: he wounds for zero, being super useful
* Brian rolls: 1d20 => 10
* Brian rolls: 1d20 => 18
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 10 - 3 = 7
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 6 - 3 = 3
* Brian rolls: 1d20-3 => 13 - 3 = 10
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d6-1 => 2 - 1 = 1
SyRaX: come on
Brian: a 19 and a 13.
SyRaX: one wound
SyRaX: or no
SyRaX: depends on ToF
* Brian rolls: 1d20+3 => 12 + 3 = 15
* SyRaX rolls: 1d4 => 1
Brian: Torg's might stands
SyRaX: I feel as week as a baby now
Brian: parts of your muscles are actually dangling a little. You disgust yourself to look at, only some mold away from the beasts you fight.
Brian: but it's your turn.
SyRaX: can I even hold a Greatsword with 9 STR?
Brian: I'll say you are starting to half-blade it
SyRaX: that means?
Brian: Put one hand (or both) on the blade, and help yourself swing. It's not as stupid a tactic as it first sounds.
Brian: but your you, it's just a last ditch effort as you try to ignore the pain.
SyRaX: alright
* SyRaX rolls: 1d20 => 18
SyRaX: grwison
* SyRaX rolls: 1d4 => 4
SyRaX: alright
* SyRaX rolls: 1d20+8 => 7 + 8 = 15
SyRaX: on 4
* SyRaX rolls: 1d20+4 => 15 + 4 = 19
Brian: it's legs fall off, but one arm is still going
SyRaX: awesome
SyRaX: I'm done
* Brian rolls: 1d20 => 3
* Brian rolls: 1d20 => 12
Brian: the door holds
Brian: the bard rushes in, and tries to heal you
* Brian rolls: 1d20+3 => 13 + 3 = 16
Brian: what's your empathy bonus?
SyRaX: -2
Brian: ok, you heal no points, but you stop bleeding
SyRaX: nicw
SyRaX: inb4 next bleed
Brian: your turn
* SyRaX rolls: 1d20+8 => 13 + 8 = 21
* SyRaX rolls: 1d20+4 => 10 + 4 = 14
SyRaX: on 4
Brian: much kill
* SyRaX rolls: 1d20+6 => 6 + 6 = 12
SyRaX: hit?
Brian: hit
Brian: HAC 6
* SyRaX rolls: 1d20+2 => 13 + 2 = 15
SyRaX: phew
SyRaX: on 20
Brian: alrighty then
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 3 - 3 = 0
SyRaX: I'm so lucky I didn't lose my RF
* Brian rolls: 1d20-2 => 2 - 2 = 0
Brian: aww
SyRaX: nice try buddy
SyRaX: better luck next time
Brian: well, that's top of the round, and it's time for bard to bard
* Brian rolls: 1d20+3 => 4 + 3 = 7
* Brian rolls: 1d20+1 => 8 + 1 = 9
Brian: and fails to wound
* Brian rolls: 1d20 => 19
* Brian rolls: 1d20 => 8
Brian: your turn
* SyRaX rolls: 1d20+8 => 10 + 8 = 18
* SyRaX rolls: 1d20+4 => 15 + 4 = 19
SyRaX: on 20
Brian: still up
SyRaX: done
* Brian rolls: 1d20-3 => 5 - 3 = 2
* Brian rolls: 1d20-3 => 11 - 3 = 8
Brian: the bard shoots again
* Brian rolls: 1d20+3 => 11 + 3 = 14
* Brian rolls: 1d20+1 => 3 + 1 = 4
Brian: and is useless
* Brian rolls: 1d20 => 16
* Brian rolls: 1d20 => 1
Brian: the door holds
Brian: your turn
SyRaX: I'm having flashbacks from last campaign
* SyRaX rolls: 1d20+8 => 11 + 8 = 19
* SyRaX rolls: 1d20+4 => 18 + 4 = 22
Brian: and cleave into the final one
SyRaX: won't cleave
SyRaX: done
Brian: alright then
Brian: zombie 9 makes a last chance
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 2 - 3 = -1
* Brian rolls: 1d20-2 => 17 - 2 = 15
SyRaX: god
SyRaX: fucking
SyRaX: dammit
SyRaX: wound for 1
* SyRaX rolls: 1d4 => 4
* Brian rolls: 1d20+3 => 3 + 3 = 6
Brian: and he lost faith
SyRaX: now I'm basically also a zombie
Brian: I'll just add that bleeding tag back to your character sheet...
SyRaX: especially, if my RF wears off
SyRaX: then we can call it a day
Brian: and you either have to leave Maryn to his own devices, or fight three more bastards in front of the door
SyRaX: do I know some place where I can find bandages?
Old Bard: There's too many, we have to run!
Brian: you have some in your pack
Garen: Keep. Going. Coward. Don't. Disappoint. Kord.
Garen: *heavy breathing*
SyRaX: my pack that's lying at home?
Brian: the bard saves his turn
Brian: and yes
SyRaX: fuck
Brian: that one
* SyRaX rolls: 1d20-1 => 6 - 1 = 5
Brian: your turn
SyRaX: 7r 1d4
* SyRaX rolls: 1d4 => 3
Brian: ohh shit
Brian: you need to roll to stay up
SyRaX: oh ...
Brian: well, what's your total damage now?
SyRaX: 31
Brian: we'll ignore the previous ones
Brian: ok, DC 31 disc+pass check
Brian: have fun :)
* SyRaX rolls: 1d20+5 => 20 + 5 = 25
SyRaX: OHHHHHHHHH
SyRaX: ITS
SyRaX: HAPPENING
* SyRaX rolls: 1d6-1 => 3 - 1 = 2
SyRaX: fuck
Brian: HE COULD GO ALL THE
Brian: damn
SyRaX: that would've been amazing
Brian: some things are just not meant to be...
Brian: alright, want to sit and watch as some NPC battles happen?
SyRaX: btw why is a hunter's village full of people not wanting to shoot stuff from far away?
SyRaX: sure
Brian: there is a reason, namely that other zombies are causing trouble in other places
Brian: You probably should have had a hunter or two providing supporting fire.
* Brian rolls: 1d20+3 => 9 + 3 = 12
* Brian rolls: 1d20-3 => 11 - 3 = 8
Brian: bard fails to wound zombie
SyRaX: btw are there OoC bleed rolls?
Brian: with a fist
Brian: OoC?
SyRaX: out of combat
Brian: yup
SyRaX: hm
Brian: you are in a bad state right now
* SyRaX rolls: 1d4 => 3
SyRaX: but I can make anti-bleed rolls too?
* Brian rolls: 1d20 => 13
* Brian rolls: 1d20 => 6
Brian: yes
* SyRaX rolls: 1d20-1 => 19 - 1 = 18
SyRaX: cmon
Brian: at this point, you need to hope Maryn pulls out a can of awesome, or you explode up before running out of toughness
* Brian rolls: 1d20+3 => 12 + 3 = 15
* Brian rolls: 1d20+1 => 3 + 1 = 4
* Brian rolls: 1d20+3 => 17 + 3 = 20
* Brian rolls: 1d20+1 => 10 + 1 = 11
SyRaX: that'll take a while from just bleeding out
* Brian rolls: 1d20-3 => 1 - 3 = -2
SyRaX: just remind me whenever I have to do a bleeding roll
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 5 - 1 = 4
Brian: kk
Brian: fyi -16 to hit by that zombie
Brian: and roll bleeding
* Brian rolls: 1d20 => 9
* Brian rolls: 1d20 => 16
* SyRaX rolls: 1d20-1 => 18 - 1 = 17
* SyRaX rolls: 1d4 => 2
* Brian rolls: 1d20+3 => 6 + 3 = 9
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20+3 => 19 + 3 = 22
* Brian rolls: 1d20+1 => 7 + 1 = 8
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-2 => 4 - 2 = 2
* Brian rolls: 1d20 => 14
* Brian rolls: 1d20 => 9
Brian: and bleed
* SyRaX rolls: 1d20-1 => 7 - 1 = 6
* SyRaX rolls: 1d4 => 2
* Brian rolls: 1d20+3 => 2 + 3 = 5
* Brian rolls: 1d20 => 9
* Brian rolls: 1d20 => 5
Brian: and bleed
* SyRaX rolls: 1d20-1 => 7 - 1 = 6
* SyRaX rolls: 1d4 => 1
* Brian rolls: 1d20+3 => 19 + 3 = 22
* Brian rolls: 1d20+1 => 18 + 1 = 19
Brian: He wounded!
* Brian rolls: 1d20 => 10
* Brian rolls: 1d20 => 10
Brian: and bleed
* SyRaX rolls: 1d20-1 => 9 - 1 = 8
* SyRaX rolls: 1d4 => 1
* Brian rolls: 1d20-3 => 6 - 3 = 3
Brian: hmm, ok, need to fix dash rules
* Brian rolls: 1d20 => 5
* Brian rolls: 1d20 => 11
Brian: and bleed again
* SyRaX rolls: 1d20-1 => 17 - 1 = 16
* SyRaX rolls: 1d4 => 1
* Brian rolls: 1d20 => 8
* Brian rolls: 1d20 => 20
SyRaX: oops
Brian: The door goes down
Brian: ok, bleed again, but add +5 from the bard aiding you.
Brian: turns out he had bandages
* SyRaX rolls: 1d20+4 => 19 + 4 = 23
SyRaX: .
Old Bard: It's alright, I'll get you out of here...
* Brian rolls: 1d20+3 => 5 + 3 = 8
* Brian rolls: 1d20+1 => 9 + 1 = 10
* Brian rolls: 1d20+3 => 18 + 3 = 21
* Brian rolls: 1d20+1 => 18 + 1 = 19
Brian: alright, he exactly kills the zombie, and begins to drag you to safety
Brian: so roll the same bleeding check for the next hour, and you may re-attempt the check to stand as a check to wake up
* SyRaX rolls: 1d20+4 => 5 + 4 = 9
* SyRaX rolls: 1d20+5 => 18 + 5 = 23
SyRaX: stand up check is still dc = dmg?
Brian: yes
SyRaX: well that'll be fun with 37 dmg
Brian: you might be skipping a few days here...
SyRaX: but to be fair, I should've been unconscious way earlier
Brian: but first let's see how bad your wounds get before he gets things under control
Brian: 1 one damage, then go ahead and roll for the next hour
* SyRaX rolls: 1d4 => 1
* SyRaX rolls: 1d20+4 => 12 + 4 = 16
SyRaX: just go on likes this?
* SyRaX rolls: 1d4 => 1
Brian: yes, but at this point you get one check to try and recover because a day has passed since you started to be wounded. Also toughness, but with a +3 from the bards wis+empathy
Brian: you might heal from this, or turn some damage permenant until a priest heals you
* SyRaX rolls: 1d20+2 => 8 + 2 = 10
SyRaX: hm
Brian: nothing happens
Brian: alright, now 24 hours more of bleeding until you either go to daily bleeding, or the next recovery check takes place
Brian: and you may try and wake up each hour if you want
* SyRaX rolls: 1d20+4 => 10 + 4 = 14
* SyRaX rolls: 1d4 => 1
* SyRaX rolls: 1d20+4 => 9 + 4 = 13
* SyRaX rolls: 1d4 => 1
* SyRaX rolls: 1d20+4 => 18 + 4 = 22
SyRaX: okay
Brian: alright!
SyRaX: and I'll do the standing up three times
* SyRaX rolls: 1d20+5 => 8 + 5 = 13
* SyRaX rolls: 1d20+5 => 11 + 5 = 16
* SyRaX rolls: 1d20+5 => 9 + 5 = 14
Brian: what is your DC at this point?
SyRaX: 41
Brian: by the maker
SyRaX: so by Brian?
Brian: want to take a break here, while I determine what happens to Mayrn and the others in this attack? I might also have to think out what happens for the next couple days if Mayrn isn't forthcoming with the healing.
SyRaX: break as in, 15 mins, or as in see ya next week?
Brian: 15 mins
SyRaX: sounds good
Brian: maybe as much as 30
SyRaX: oof
SyRaX: that however
SyRaX: sounds unacceptable
SyRaX: but I'll let you pass this time
Brian: thank you
You have disconnected.
* Brian rolls: 1d20+2 => 5 + 2 = 7
* Brian rolls: 1d20 => 19
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 2
* Brian rolls: 1d20 => 2
* Brian rolls: 1d20 => 13
* Brian rolls: 1d20 => 1
* Brian rolls: 1d4 => 4
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 2 - 3 = -1
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 12 - 2 = 10
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 5 - 2 = 3
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20+6 => 17 + 6 = 23
* Brian rolls: 1d20+2 => 8 + 2 = 10
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20 => 17
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-2 => 6 - 2 = 4
* Brian rolls: 1d20+2 => 11 + 2 = 13
* Brian rolls: 1d20+2 => 17 + 2 = 19
* Brian rolls: 1d20+1 => 7 + 1 = 8
* Brian rolls: 1d20+1 => 3 + 1 = 4
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-2 => 10 - 2 = 8
* Brian rolls: 1d20-2 => 17 - 2 = 15
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d6-1 => 5 - 1 = 4
* Brian rolls: 1d20+2 => 11 + 2 = 13
* Brian rolls: 1d20+2 => 8 + 2 = 10
* Brian rolls: 1d20+1 => 18 + 1 = 19
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20+2 => 11 + 2 = 13
* Brian rolls: 1d20+2 => 2 + 2 = 4
* Brian rolls: 1d20+1 => 2 + 1 = 3
* Brian rolls: 1d20-3 => 10 - 3 = 7
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-2 => 19 - 2 = 17
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 19 - 2 = 17
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 7 - 2 = 5
* Brian rolls: 1d20-2 => 13 - 2 = 11
* Brian rolls: 1d20-2 => 13 - 2 = 11
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 4 - 2 = 2
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 17 - 2 = 15
* Brian rolls: 1d20-2 => 14 - 2 = 12
* Brian rolls: 1d20-2 => 16 - 2 = 14
* Brian rolls: 1d20-2 => 2 - 2 = 0
* Brian rolls: 1d20-2 => 12 - 2 = 10
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 16 - 2 = 14
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d20-2 => 12 - 2 = 10
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 15 - 2 = 13
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 1d20+6 => 16 + 6 = 22
* Brian rolls: 1d20+6 => 5 + 6 = 11
* Brian rolls: 1d20+6 => 15 + 6 = 21
* Brian rolls: 1d20+6 => 18 + 6 = 24
* Brian rolls: 1d20+6 => 9 + 6 = 15
* Brian rolls: 1d20+6 => 9 + 6 = 15
* Brian rolls: 1d20+6 => 10 + 6 = 16
* Brian rolls: 1d20+6 => 16 + 6 = 22
* Brian rolls: 1d20+6 => 9 + 6 = 15
* Brian rolls: 1d20+6 => 2 + 6 = 8
Server started; please wait for map to refresh.
SyRaX has connected.
Brian: if you wish you may take another 24 hours to try and get back up at your new damage total. You are no longer bleeding at all.
SyRaX: 24 tries or 1 try per 24h?
Brian: 24 tries. I would reccomend the AdBsT format, but up to you.
SyRaX: I have no idea what that is so no thank yoi
SyRaX: just 1d20+PAS+DIS?
Brian: yup, you need to beat your new damage total of 25
* SyRaX rolls: 1d20+6 => 14 + 6 = 20
* SyRaX rolls: 1d20+6 => 15 + 6 = 21
* SyRaX rolls: 1d20+6 => 10 + 6 = 16
* SyRaX rolls: 1d20+6 => 17 + 6 = 23
* SyRaX rolls: 1d20+6 => 10 + 6 = 16
* SyRaX rolls: 1d20+6 => 2 + 6 = 8
* SyRaX rolls: 1d20+6 => 11 + 6 = 17
* SyRaX rolls: 1d20+6 => 18 + 6 = 24
* SyRaX rolls: 1d20+6 => 5 + 6 = 11
* SyRaX rolls: 1d20+6 => 5 + 6 = 11
* SyRaX rolls: 1d20+6 => 7 + 6 = 13
* SyRaX rolls: 1d20+6 => 13 + 6 = 19
* SyRaX rolls: 1d20+6 => 1 + 6 = 7
* SyRaX rolls: 1d20+6 => 19 + 6 = 25
SyRaX: done
SyRaX: 14th
Brian: Alright. Father Mayrn isn't hanging around when you finally come to your senses, but the bard is.
Garen: W- where am I? Did we ... win?
Old Bard: Aye, we did.
Old Bard: Mostly thanks to your blade.
Old Bard: You were hurt badly though. Had to bring you back here.
Garen: Th- thanks.
Brian: You recognise the inn
Garen: The inn, eh? Hope y- you had some drinks on me. *nervous laugh*
Garen: Fuck, this hurts.
Old Bard: I don't toast to dead friends.
Old Bard: And it's going to hurt a while. The spirit of our lord really went through you there...
Garen: Yes, I felt his power in my body. I was unstoppable and then- ... black.
Old Bard: But you survived the battle, and it was only the first.
Old Bard: Our enimy won't have long to lick his wounds, either.
Garen: Do we even know, who ... our enemy is?
Old Bard: Isn't it obvious? Nerul is the only one who can make the dead rise like this.
Old Bard: He is the only faith in Gorwood, and they persecuted Torg relentlessly.
Old Bard: The king may not know about us, but the church is trying to snuff us out before we get started.
Garen: Let's not jump to conclusions ... It's okay to suspect someone, but we shouldn't act on it before we know it for certain.
Old Bard: How much time do you think we have to wait? You've seen what those beasts do.
SyRaX: can I do an INT roll or smth to see if Garen thinks what I think?
Brian: Garen is smart enough that you can just play him as you desire.
SyRaX: alright
Garen: Before we do anything, I want to find something out ...
Brian: He looks at you inquisitively
Garen: You also heard that the undead were talking, right?
Old Bard: yeah.
Garen: They said called me "defiler" and I think I know what they mean.
SyRaX: not said
Garen: The only thing that makes sense why they would say that is because the sawmill we are trying to build is on some holy plot of land or a graveyard or something.
Garen: That's why we were attacked there, too.
Old Bard: Only this time though?
Garen: Hm?
Old Bard: Out of all the saw mills in all the land, this is the one that made the dead rise?
Old Bard: And it just happend to be in the town where Nerul's foes are?
Garen: It is a stretch, but I would like to check, if it's true.
Old Bard: I think that delay might put us in a lot of danger.
Garen: What's your plan then?
Old Bard: Talk to Maryn, tell them how the majority of the beasts came after us, both Kordites. He'll give us blessing to march north and confront the Nerulians in Glenswood.
Old Bard: Once there, we get to the bottom of this.
Garen: And why did they also try to break into the church of Pelor then?
Old Bard: Clearly the priests responsible for this doesn't care about the lives of the innocent. I imagine it's hard to control a mob of the undead...
Garen: Look, I'm just saying we need to consider our options, before we do anything rash. I get your thoughts but I think we should investigate that.
Old Bard: I just don't want to see yourself ambushed alone while barking up the wrong tree.
SyRaX: I wanna make an insight check
SyRaX: see if he's up to anything
Brian: Just wrote lieing rules a week or so back!
Brian: but I roll in secret
SyRaX: it's not really lying
SyRaX: I just want to see if he's a potential warmonger
Brian: that you will have to decide for yourself. You can't stare at a man and read his soul, only tell his disposition at the time.
SyRaX: okay then
Brian: So do you keep talking to him, get up and wander around, keep resting?
SyRaX: I'll go to Father Maryn and tell him what I think
Father Maryn: The sawmill?
Father Maryn: I've heard of wood spirits being upset, but the dead?
SyRaX: Was there anything built on that plot of land a few hundred years ago? Any graveyard or something? Maybe it was a battlefield of some sort?
Garen: Was there anything built on that plot of land a few hundred years ago? Any graveyard or something? Maybe it was a battlefield of some sort?
Father Maryn: The first or second goblin wars may have had a battle there.
Father Maryn: This place saw no action in the civil war, and not too much is known about king Henric's rule or the times before.
Father Maryn: Few scholars were writing things down that far back
Father Maryn: I certainly don't know of a graveyard by the river. That would contaminate the water...
Garen: Okay, thank you, Father Maryn.
Father Maryn: Where are you going?
Garen: I don't know ... I would like to check the sawmill's surroundings out, but I'm afraid I'm too hurt.
Father Maryn: Also, I would like to keep my best warriors here.
Father Maryn: You've seen the danger we are under.
Garen: Okay ... I'll just step back for a little while and wait for my wounds to heal.
Father Maryn: Alright. I'll be back with more of Palor's light tomorrow. You're amung those I need at full strength if whatever is spawning these beasts spawns more.
Brian: so you bum around for a day?
SyRaX: yup
Brian: cool. Roll toughness
* SyRaX rolls: 1d20 => 13
Brian: you heal one point of damage naturally
Brian: in addition, Maryn offers 16 more points magically
Brian: Over the course of the following day, Gethlin sends everyone from the sawmill back, for their own safety.
Brian: doing anything differnt yet?
SyRaX: nope
Brian: Cool. How injured are you at this point?
SyRaX: 8
Brian: That happens to be one healing light's worth, so Mayrn heals you for the rest
* Brian rolls: 1d20+6 => 1 + 6 = 7
Brian: lol nope
Brian: or he fails test of faith
Brian: Either way, two more undead, one a skelleton, are reported shambling into town, but they are dealt with before you even get anywhere near them. Everyone is very on edge now.
SyRaX: awesome
Brian: The following day
* Brian rolls: 1d20+6 => 16 + 6 = 22
Brian: the priest gets his act together and heals you
Brian: And word has finally reached the king, it appears, or at least a duke. Gethlin couldn't leave his village, but the messanger he sent came back with a knight, and a town meeting is called in town square to discuss events.
Sir Ephnyr: So the undead have attacked twice, but didn't hurt anyone the second time? Is that correct?
Sir Gethlin: Aye
Sir Ephnyr: And on those grounds, you disobeyed the king's orders, and withdrew from our construction?
Sir Gethlin: ...Aye.
Sir Gethlin: Sir Ephnyr, there was too much danger!
SyRaX: I have a hypothetical question
Brian: k
SyRaX: is there stuff like 1on1 combat for your pride/honor and you don't get convicted, if you kill someone in these duels?
Brian: sometimes, sometimes not. If you challenge someone to a duel and they accept, that's considered the end of the matter, but if a human wants a trial by combat for a crime aganist an elf, that's not gonna happen.
SyRaX: okay, the first part is enough for me to know
SyRaX: carry on
Sir Ephnyr: As is cowering whenever our foes show agression. Has the local church of Nerul been investigated?
Father Maryn: There's no church in town, sir Ephnyr.
Sir Ephnyr: Then a nearby one, perhaps?
Father Maryn: Well...there's glenswood. But why would they have trouble with us?
Sir Ephnyr: An apt question. I hoped one of you would have a clue. Townsfolk, any ideas?
Brian: The old bard shoots you a glance
Brian: do you say anything, or ignore him?
SyRaX: I'm waiting
Sir Ephnyr: Alright then. You will return the workers to the mill, and guard it personally, do you understand?
Sir Gethlin: Yes sir!
Sir Ephnyr: Good.
Old Bard: Sir Ephnyr, Garen is still hurt from before. I ask he be given some more time to rest up before returning to work.
Sir Ephnyr: Done.
Sir Ephnyr: *turns to crowd* But the kings orders are your first priority, do you understand?
Sir Gethlin: Aye
Sir Ephnyr: Alright, that's all. I will ask the duke for further knights to guard you on my next trip.
Brian: the crowd, unsatisfied, disperses.
Father Maryn: *to you* what do you think of our new hero?
Garen: Hero?
Brian: he gives a nudge to Ephnyr, who is going around asking villagers about details of the attack.
Garen: He doesn't seem that bad. Nothing short of what I expected, atleast.
Father Maryn: Fair enough. Just hope we get more knights. I'm not as good with a stick as I thought...
Father Maryn: If you need me you know where to find me.
Brian: he heads off. Are you up to anything else that day?
SyRaX: I'd really like to know more about the elves and this knight but I have a feeling he doesn't want to talk
Brian: you can try if you want to...
SyRaX: nah
SyRaX: let's not
Brian: alright, so what do you do?
SyRaX: I guess I'll try to approach the bard unsuspiciously in the next few hours
Brian: He's taking a sit in the half-finished house that hasn't been worked on since the attacks upset the flow of life. Nobody would be suspicious if you approached him there...
SyRaX: I'll do that then
Old Bard: Afternoon.
Garen: Hey.
Garen: Did you want anything from me when you glanced at me back then?
Old Bard: I wanted to know if you were going to take the chance to bring Nerul to justice.
Garen: What do you mean? He already suspected them and we don't know more.
Old Bard: You saw more of these beasts than anyone else, and you heard what they said.
SyRaX: intuitively, would I think that the elf might know more about the town here than Father Maryn?
SyRaX: seems unlikely to me
Brian: presumably the elf doesn't know much. He's an elf, presumably from the capital.
SyRaX: okay
Old Bard: I recall them saying that Kord is a false god, don't you?
Garen: Uhm ... no?
Old Bard: Would you prefer to wait until they find out the truth? That the undead are hunting us for our forbidden beliefs?
Old Bard: Believe it or not, the reason they are after us is because they want Torg's message stamped out.
SyRaX: torg's or kord's?
Brian: Torg's
Garen: How can you be so sure?
Old Bard: I do have doubts. But I'm not a judge. I can't just arrest all my suspects and wait until I'm absolutely sure everything is in order before acting. Nerul is the most likely attacker, and they have the means to kill us given enough time.
Old Bard: Just sitting here doesn't get us any closer to being free of these attacks.
Garen: You're right with that
Garen: I don't know what to do. But if we attacked Nerul's followers and it turned out they weren't the ones behind this, what're we supposed to say? Sorry?
Old Bard: We will say the king gave foolish orders, and ought to be overthrown.
Old Bard: Sir Ephnyr's been taking quite an interest in you, you know that?
Garen: I did not.
Old Bard: Well he is. In fact, I hear he is going to offer for you to aid him as his man-at-arms, and take you with him on his quest to rid the land of these foul beasts.
Old Bard: If I were you, I would take the chance for adventure.
Garen: Is that so? ... I'll consider it.
Garen: See you later, friend. I'll go to sleep for now, it was an intense week.
Brian: You've gotten 25 XP from the battles, BTW
Brian: want to call it session here?
SyRaX: if you want to
Brian: I can go a little while longer if you desire
SyRaX: sure
SyRaX: if it doesn't bother you
Brian: alright then, do you rest up until the next day?
SyRaX: yep
Brian: cool, where are you when sir Ephnyr approaches you?
SyRaX: boom
Sir Ephnyr: Hello, Garen's the name, right?
Garen: Yes, sir.
Sir Ephnyr: I heard you've slain near a dozen of these beasts.
Garen: *nods*
Sir Ephnyr: How would you like to slay a dozen more?
Garen: I guess as long as my arms don't fail me, I'd slay a couple dozen more.
Sir Ephnyr: I can't just leave the people to fend off this menace forever. I need to gather militias from the surrounding towns to defend this place, and your testimony might convince them that these attacks are really happening.
Sir Ephnyr: And I want a man-at-arms at my side, when I investigate for any Nerulian activities.
Sir Ephnyr: If you feel ready, I'm prepared to swear you in today, and we would be riding off tomorrow.
Garen: I think I'm ready, yes
Sir Ephnyr: Alright then, meet me at the temple of Pelor at sundown?
Garen: Okay.
Brian: I assume nothing happens before sundown?
Brian: ie you don't do stuff?
SyRaX: yes, I'm boring
Brian: Cool, then when you arrive at the church, Maryn is already there.
Brian: and he seems to be briefed, since Ephnyr is too
Father Maryn: Dude?
Father Maryn: What the hell?
Garen: ?
Father Maryn: You finally got to become a knight?
Father Maryn: How did you pull that off?
Garen: Idk, he just wanted me to accompany him.
SyRaX: i need to stop abbreviating
Father Maryn: Well don't put the name of Ensiph to shame, will ya?
Father Maryn: But yeah, I'm super cool with seeing you off.
Father Maryn: You're alright with doing this in the witness of Pelor? I don't know if Ned from the Kordians actually knows how to do the man-at-arms ceremony.
Father Maryn: It's super simple, I could teach him.
Garen: I'd love to be knighted by you, Father Maryn. It'd be an honour.
Sir Ephnyr: Sworn in. You are still a man-at-arms.
Garen: Whatever.
Sir Ephnyr: *chuckles* I like you.
Father Maryn: Garen, I gift you to the service of his majesty, king Issold Glistar, first of his name, and to the service of Sir Ephnyr. Do you swear to be the sheild at his back, and the spear by his side?
Garen: I swear.
Father Maryn: And do you swear to never dishonor, betray, or disobey him?
Garen: *looks at Ephnyr and takes a tiny break before saying* I swear.
Father Maryn: And, before Pelor, do you accept the burden placed upon you by the bestowal of this knights honor on to your shoulders?
Garen: I accept it.
Father Maryn: Sir Ephnyr, do you find this man worthy of your honor?
Sir Ephnyr: I do.
Father Maryn: They may your future be long and noble. Depart as this knight's honored servant.
Father Maryn: Alright, you guys are good to go.
Father Maryn: And Garen: good luck.
Garen: Thank you, Father Maryn. Look after this village while I'm gone and stay awesome!
Father Maryn: It's all I know how to do man!
Brian: sir ephnyr rolls his eyes slightly.
Brian: Alright, this makes a pretty solid stopping point.
SyRaX: guess so